Lines Matching refs:newObject
385 GameObject newObject = null;
388 newObject = spawnPlayer(x, y);
391 newObject = spawnCoin(x, y);
394 newObject = spawnRuby(x, y);
397 newObject = spawnDiary(x, y);
400 newObject = spawnEnemyWanda(x, y, true);
403 newObject = spawnEnemyKyle(x, y, true);
406 newObject = spawnEnemyKyleDead(x, y);
409 newObject = spawnEnemyAndouDead(x, y);
412 newObject = spawnEnemyKabocha(x, y, true);
415 newObject = spawnRokudouTerminal(x, y);
418 newObject = spawnKabochaTerminal(x, y);
421 newObject = spawnEnemyEvilKabocha(x, y, true);
424 newObject = spawnEnemyRokudou(x, y, true);
427 newObject = spawnEnemyBrobot(x, y, horzFlip);
430 newObject = spawnEnemySnailBomb(x, y, horzFlip);
433 newObject = spawnEnemyShadowSlime(x, y, horzFlip);
436 newObject = spawnEnemyMudman(x, y, horzFlip);
439 newObject = spawnEnemySkeleton(x, y, horzFlip);
442 newObject = spawnEnemyKaraguin(x, y, horzFlip);
445 newObject = spawnEnemyPinkNamazu(x, y, horzFlip);
448 newObject = spawnEnemyBat(x, y, horzFlip);
451 newObject = spawnEnemySting(x, y, horzFlip);
454 newObject = spawnEnemyOnion(x, y, horzFlip);
458 newObject = spawnObjectTurret(x, y, (type == GameObjectType.TURRET_LEFT));
462 newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_RED, (type == GameObjectType.DOOR_RED));
466 newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_BLUE, (type == GameObjectType.DOOR_BLUE));
470 newObject = spawnObjectDoor(x, y, GameObjectType.DOOR_GREEN, (type == GameObjectType.DOOR_GREEN));
473 newObject = spawnObjectButton(x, y, GameObjectType.BUTTON_RED);
476 newObject = spawnObjectButton(x, y, GameObjectType.BUTTON_BLUE);
479 newObject = spawnObjectButton(x, y, GameObjectType.BUTTON_GREEN);
482 newObject = spawnObjectCannon(x, y);
486 newObject = spawnObjectBrobotSpawner(x, y, (type == GameObjectType.BROBOT_SPAWNER_LEFT));
489 newObject = spawnObjectBreakableBlock(x, y);
492 newObject = spawnObjectTheSource(x, y);
495 newObject = spawnObjectSign(x, y);
498 newObject = spawnDust(x, y, horzFlip);
501 newObject = spawnEffectExplosionSmall(x, y);
504 newObject = spawnEffectExplosionLarge(x, y);
507 newObject = spawnEffectExplosionGiant(x, y);
510 newObject = spawnGhostNPC(x, y);
513 newObject = spawnCameraBias(x, y);
516 newObject = spawnFrameRateWatcher(x, y);
519 newObject = spawnObjectInfiniteSpawner(x, y);
522 newObject = spawnObjectCrusherAndou(x,y);
525 newObject = spawnEffectSmokeBig(x, y);
528 newObject = spawnEffectSmokeSmall(x, y);
531 newObject = spawnEffectCrushFlash(x, y);
534 newObject = spawnEffectFlash(x, y);
538 newObject = spawnEnergyBall(x, y, horzFlip);
541 newObject = spawnCannonBall(x, y, horzFlip);
544 newObject = spawnTurretBullet(x, y, horzFlip);
547 newObject = spawnBrobotBullet(x, y, horzFlip);
550 newObject = spawnBreakableBlockPiece(x, y);
553 newObject = spawnBreakableBlockPieceSpawner(x, y);
556 newObject = spawnWandaShot(x, y, horzFlip);
559 newObject = spawnSmokePoof(x, y);
562 newObject = spawnGemEffect(x, y);
565 newObject = spawnGemEffectSpawner(x, y);
569 return newObject;