Home | History | Annotate | Download | only in bench

Lines Matching refs:GR_GL_CALL

67     GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr));
70 GR_GL_CALL(gl, CompileShader(shader));
75 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success));
77 GR_GL_CALL(gl, GetShaderInfoLog(shader, 512, nullptr, infoLog));
91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader));
92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader));
93 GR_GL_CALL(gl, LinkProgram(shaderProgram));
98 GR_GL_CALL(gl, GetProgramiv(shaderProgram, GR_GL_LINK_STATUS, &success));
100 GR_GL_CALL(gl, GetProgramInfoLog(shaderProgram, 512, nullptr, infoLog));
103 GR_GL_CALL(gl, DeleteShader(vertexShader));
104 GR_GL_CALL(gl, DeleteShader(fragmentShader));
112 GR_GL_CALL(gl, GenTextures(1, &texture));
113 GR_GL_CALL(gl, ActiveTexture(GR_GL_TEXTURE7));
114 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, texture));
115 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
116 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
117 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
118 GR_GL_CALL(gl, TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
119 GR_GL_CALL(gl, TexImage2D(GR_GL_TEXTURE_2D,
131 GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
132 GR_GL_CALL(gl, GenFramebuffers(1, &framebuffer));
133 GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, framebuffer));
134 GR_GL_CALL(gl, FramebufferTexture2D(GR_GL_FRAMEBUFFER,
138 GR_GL_CALL(gl, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
139 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));
148 GR_GL_CALL(gl, ReadPixels(0, // x