Lines Matching full:quadrant
1283 // We decide to use 1-conic per quadrant of a circle. What quadrant does [xy] lie in?
1289 int quadrant = 0;
1291 quadrant = 2; // 180
1295 quadrant = y > 0 ? 1 : 3; // 90 : 270
1298 quadrant += 2;
1301 quadrant += 1;
1310 int conicCount = quadrant;
1317 const SkPoint& lastQ = quadrantPts[quadrant * 2]; // will already be a unit-vector