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Lines Matching full:fshader

324     , fShader(shader)
562 if (cache->fShader.fColorCount == 2) {
563 Build16bitCache(cache->fCache16, cache->fShader.fOrigColors[0],
564 cache->fShader.fOrigColors[1], kCache16Count, cache->fCacheDither);
566 Rec* rec = cache->fShader.fRecs;
568 for (int i = 1; i < cache->fShader.fColorCount; i++) {
573 Build16bitCache(cache->fCache16 + prevIndex, cache->fShader.fOrigColors[i-1],
574 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
595 if (cache->fShader.fColorCount == 2) {
596 Build32bitCache(cache->fCache32, cache->fShader.fOrigColors[0],
597 cache->fShader.fOrigColors[1], kCache32Count, cache->fCacheAlpha,
598 cache->fShader.fGradFlags, cache->fCacheDither);
600 Rec* rec = cache->fShader.fRecs;
602 for (int i = 1; i < cache->fShader.fColorCount; i++) {
607 Build32bitCache(cache->fCache32 + prevIndex, cache->fShader.fOrigColors[i-1],
608 cache->fShader.fOrigColors[i], nextIndex - prevIndex + 1,
609 cache->fCacheAlpha, cache->fShader.fGradFlags, cache->fCacheDither);