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Lines Matching defs:radius1

190     SkScalar radius1 = d->fRandom->nextUScalar1();
203 radius2 = radius1 + diffLen;
210 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
474 SkScalar radius1 = 0.f;
491 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
685 SkScalar radius1 = 0.f;
697 } while (radius1 == radius2 && center1 == center2);
704 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
934 SkScalar radius1 = d->fRandom->nextUScalar1() + 0.0001f; // make sure radius1 != 0
943 radius2 = radius1 + diffLen + increase;
945 } while (radius1 == radius2 && center1 == center2);
952 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
1166 SkScalar radius1 = d->fRandom->nextUScalar1() + 0.0001f; // make sure radius1 != 0
1178 radius2 = radius1 + d->fRandom->nextRangeF(0.f, diffLen);
1185 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,