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Lines Matching refs:Attribute

772  * a vec2 vertex attribute for the the four corners of the bounding rect. This attribute is the
788 const Attribute* inPosition() const { return fInPosition; }
790 const Attribute* inDashParams() const { return fInDashParams; }
792 const Attribute* inCircleParams() const { return fInCircleParams; }
816 const Attribute* fInPosition;
817 const Attribute* fInDashParams;
818 const Attribute* fInCircleParams;
968 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
969 fInDashParams = &this->addVertexAttrib(Attribute("inDashParams", kVec3f_GrVertexAttribType));
970 fInCircleParams = &this->addVertexAttrib(Attribute("inCircleParams",
990 * This effect also requires the setting of a vec2 vertex attribute for the the four corners of the
991 * bounding rect. This attribute is the "dash position" of each vertex. In other words it is the
1007 const Attribute* inPosition() const { return fInPosition; }
1009 const Attribute* inDashParams() const { return fInDashParams; }
1011 const Attribute* inRectParams() const { return fInRectParams; }
1035 const Attribute* fInPosition;
1036 const Attribute* fInDashParams;
1037 const Attribute* fInRectParams;
1200 fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
1201 Attribute("inDashParams", kVec3f_GrVertexAttribType));
1202 fInRectParams = &this->addVertexAttrib(Attribute("inRect", kVec4f_GrVertexAttribType));