Lines Matching defs:max
79 GrGLint max;
80 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
81 fMaxFragmentUniformVectors = max / 4;
1023 r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
1024 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
1025 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);