Lines Matching full:renderpass
32 const GrVkRenderPass& renderPass,
36 primitiveType, renderPass, layout);
40 // To create framebuffers, we first need to create a simple RenderPass that is
46 GrVkRenderPass* renderPass = fSimpleRenderPasses[i];
47 if (renderPass->isCompatible(target)) {
48 renderPass->ref();
49 return renderPass;
53 GrVkRenderPass* renderPass = new GrVkRenderPass();
54 renderPass->initSimple(fGpu, target);
55 fSimpleRenderPasses.push_back(renderPass);
56 renderPass->ref();
57 return renderPass;