Lines Matching defs:path
36 // We draw a big nonAA path to warmup the gpu / cpu
52 // We draw a big path to warm up the cpu, and then use perlin noise shader to warm up the
89 SkString path;
90 while (it.next(&path)) {
91 fSKPs.push_back() = SkOSPath::Join(FLAGS_skps[0], path.c_str());
107 bool VisualBenchmarkStream::ReadPicture(const char* path, SkAutoTUnref<SkPicture>* pic) {
110 if (SkCommandLineFlags::ShouldSkip(FLAGS_match, path)) {
114 SkAutoTDelete<SkStream> stream(SkStream::NewFromFile(path));
116 SkDebugf("Could not read %s.\n", path);
122 SkDebugf("Could not read %s as an SkPicture.\n", path);
177 const SkString& path = fSKPs[fCurrentSKP++];
179 if (!ReadPicture(path.c_str(), &pic)) {
183 SkString name = SkOSPath::Basename(path.c_str());