Lines Matching full:startindex
3457 const GENERIC_HEADER *pUpdateStruct, uint32_t startIndex, uint32_t endIndex) {
3478 VkShaderStageFlags refStageFlags = pLayout->stageFlags[startIndex];
3479 for (i = startIndex; i <= endIndex; i++) {
3998 uint32_t startIndex;
3999 startIndex = getUpdateStartIndex(my_data, device, pLayout, binding, pWDS[i].dstArrayElement, pUpdate);
4002 if ((skipCall = validateUpdateConsistency(my_data, device, pLayout, pUpdate, startIndex, endIndex)) == VK_FALSE) {
4021 for (uint32_t j = startIndex; j <= endIndex; j++) {
6605 pNewNode->startIndex = 0;
6624 pNewNode->endIndex = pNewNode->startIndex + totalCount - 1;