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10 and monetize your app.</p>
32 the Android user experience. Although you may know what a user will <em>do</em> with your app, you
33 should pause to focus on how a user will <em>interact</em> with it. Your design should be sleek,
42 <p>Once your design is finalized, all you need are the tools to turn your app ideas into reality.
45 With the power of Android, there's no limit to the power of your apps.</p>
55 <p>Now your app is complete. You've built it to support a variety of screen sizes and
56 densities, and tested it on the Android emulator and on real devices. You're ready to ship your app.</p>
58 <p>How you proceed depends on a variety of factors, such as your monetization strategy and which
59 types of devices your app supports. Everything you need to get started with this process is
69 for <a href="{@docRoot}training/basics/firstapp/index.html">Building Your