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Lines Matching refs:Chunk

138         // TODO: consider printing the chunk boundaries here
822 void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
825 if (chunk.beginChildIndex == chunk.endChildIndex) return;
827 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
832 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
919 // 3d children of the current chunk from transformations made in previous chunks.
1098 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
1101 buildZSortedChildList(chunk, zTranslatedNodes);
1106 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {