Lines Matching refs:left
90 virtual int saveLayer(float left, float top, float right, float bottom,
92 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
104 virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
106 virtual bool clipRect(float left, float top, float right, float bottom,
122 virtual void drawRect(float left, float top, float right, float bottom,
125 virtual void drawRoundRect(float left, float top, float right, float bottom,
128 virtual void drawOval(float left, float top, float right, float bottom,
130 virtual void drawArc(float left, float top, float right, float bottom,
137 virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
153 virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
343 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
345 const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
353 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
360 return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(),
483 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
484 SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
492 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
493 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
575 void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
577 mCanvas->drawRectCoords(left, top, right, bottom, paint);
589 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
591 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
599 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
600 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
604 void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
606 SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
629 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
630 mCanvas->drawBitmap(bitmap, left, top, paint);
702 // lower-left triangle
778 AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
782 mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
827 void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
832 new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));