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Lines Matching refs:RenderThread

24 #include "renderthread/CanvasContext.h"
25 #include "renderthread/RenderTask.h"
26 #include "renderthread/RenderThread.h"
31 namespace renderthread {
56 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
63 : mRenderThread(RenderThread::getInstance())
249 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
256 RenderThread& thread = RenderThread::getInstance();
354 CREATE_BRIDGE2(trimMemory, RenderThread* thread, int level) {
360 // Avoid creating a RenderThread to do a trimMemory.
361 if (RenderThread::hasInstance()) {
362 RenderThread& thread = RenderThread::getInstance();
424 CREATE_BRIDGE4(dumpProfileInfo, CanvasContext* context, RenderThread* thread,
459 CREATE_BRIDGE2(dumpGraphicsMemory, int fd, RenderThread* thread) {
480 if (!RenderThread::hasInstance()) return;
483 args->thread = &RenderThread::getInstance();
487 CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map,
504 CREATE_BRIDGE2(setProcessStatsBuffer, RenderThread* thread, int fd) {
620 CREATE_BRIDGE3(copySurfaceInto, RenderThread* thread,
630 args->thread = &RenderThread::getInstance();
650 RenderThread& thread = RenderThread::getInstance();
657 } /* namespace renderthread */