Lines Matching full:rate
68 * <p>The playback rate can also be changed. A playback rate of 1.0 causes
70 * to the hardware output frequency). A playback rate of 2.0 causes the
71 * sound to play at twice its original frequency, and a playback rate of
73 * rate range is 0.5 to 2.0.</p>
98 * adjusting the playback rate in real-time for doppler or synthesis
147 * @param srcQuality the sample-rate converter quality. Currently has no
321 * The playback rate allows the application to vary the playback
322 * rate (pitch) of the sound. A value of 1.0 means play back at
331 * @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
335 int priority, int loop, float rate) {
339 return _play(soundID, leftVolume, rightVolume, priority, loop, rate);
451 * Change playback rate.
453 * The playback rate allows the application to vary the playback
454 * rate (pitch) of the sound. A value of 1.0 means playback at
460 * @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
462 public native final void setRate(int streamID, float rate);
548 int priority, int loop, float rate);