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Lines Matching defs:GLES20

20 import android.opengl.GLES20;
39 return GLES20.glIsTexture(texId);
45 GLES20.glDeleteTextures(1, textures, 0);
52 GLES20.glDeleteFramebuffers(1, fbos, 0);
58 GLES20.glGenTextures(1, textures, 0);
65 GLES20.glGenFramebuffers(1, fbos, 0);
71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
72 GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
78 GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
84 GLES20.glGetFramebufferAttachmentParameteriv(
85 GLES20.GL_FRAMEBUFFER,
86 GLES20.GL_COLOR_ATTACHMENT0,
87 GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId);
95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER,
96 GLES20.GL_COLOR_ATTACHMENT0,
97 GLES20.GL_TEXTURE_2D,
108 GLES20.glBindTexture(target, texId);
116 GLES20.glBindTexture(target, texId);
122 GLES20.glTexImage2D(target, 0, GLES20.GL_RGBA, width, height, 0,
123 GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels);
129 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
130 GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
131 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
132 GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
133 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
134 GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
135 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
136 GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
146 GLES20.glGenBuffers(1, vbos, 0);
152 GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vboId);
153 GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, data.remaining(), data, GLES20.GL_STATIC_DRAW);
164 return GLES20.glIsBuffer(vboId);
169 GLES20.glDeleteBuffers(1, buffers, 0);
175 while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {