Lines Matching full:internalformat
64 void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
65 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
70 void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
71 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
283 void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
284 CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
316 void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
317 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
433 void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
434 CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
442 void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
443 CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
499 void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
500 CALL_GL_API(glRenderbufferStorageMultisample, target, samples, internalformat, width, height);
730 void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
731 CALL_GL_API(glTexStorage2D, target, levels, internalformat, width, height);
733 void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
734 CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
736 void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) {
737 CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
913 void API_ENTRY(glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
914 CALL_GL_API(glTexStorage2DMultisample, target, samples, internalformat, width, height, fixedsamplelocations);
1066 void API_ENTRY(glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) {
1067 CALL_GL_API(glTexBuffer, target, internalformat, buffer);
1069 void API_ENTRY(glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
1070 CALL_GL_API(glTexBufferRange, target, internalformat, buffer, offset, size);
1072 void API_ENTRY(glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
1073 CALL_GL_API(glTexStorage3DMultisample, target, samples, internalformat, width, height, depth, fixedsamplelocations);