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Lines Matching full:inputstate

1895         if (!connection->inputState.trackKey(keyEntry,
1923 && !connection->inputState.isHovering(
1940 if (!connection->inputState.trackMotion(motionEntry,
2233 connection->inputState.synthesizeCancelationEvents(currentTime,
3100 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3615 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3617 connection->inputState.removeFallbackKey(originalKeyCode);
3652 connection->inputState.removeFallbackKey(originalKeyCode);
3689 connection->inputState.removeFallbackKey(originalKeyCode);
3701 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3733 connection->inputState.setFallbackKey(originalKeyCode,
3742 connection->inputState.getFallbackKeys();
4035 // --- InputDispatcher::InputState ---
4037 InputDispatcher::InputState::InputState() {
4040 InputDispatcher::InputState::~InputState() {
4043 bool InputDispatcher::InputState::isNeutral() const {
4047 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
4061 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4112 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4212 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4225 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4239 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4252 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4268 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4276 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4305 void InputDispatcher::InputState::clear() {
4311 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4330 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4335 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4345 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4349 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4370 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,