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Lines Matching full:touchedwindow

1372             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1373 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1375 if (! checkInjectionPermission(touchedWindow.windowHandle,
1402 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1403 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1404 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1415 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1416 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1419 touchedWindow.windowHandle, entry, "touched");
1422 NULL, touchedWindow.windowHandle, nextWakeupTime, reason.string());
1458 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1459 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1460 touchedWindow.pointerIds, inputTargets);
1521 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1522 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1523 touchedWindow.pointerIds.clearBit(pointerId);
1524 if (touchedWindow.pointerIds.isEmpty()) {
2909 TouchedWindow& touchedWindow = state.windows.editItemAt(i);
2910 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2913 touchedWindow.windowHandle->getName().string());
2916 touchedWindow.windowHandle->getInputChannel();
3068 const TouchedWindow& touchedWindow = state.windows[i];
3069 if (touchedWindow.windowHandle == fromWindowHandle) {
3070 int32_t oldTargetFlags = touchedWindow.targetFlags;
3071 BitSet32 pointerIds = touchedWindow.pointerIds;
3175 const TouchedWindow& touchedWindow = state.windows[i];
3177 i, touchedWindow.windowHandle->getName().string(),
3178 touchedWindow.pointerIds.value,
3179 touchedWindow.targetFlags);
4482 TouchedWindow& touchedWindow = windows.editItemAt(i);
4483 if (touchedWindow.windowHandle == windowHandle) {
4484 touchedWindow.targetFlags |= targetFlags;
4486 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4488 touchedWindow.pointerIds.value |= pointerIds.value;
4495 TouchedWindow& touchedWindow = windows.editTop();
4496 touchedWindow.windowHandle = windowHandle;
4497 touchedWindow.targetFlags = targetFlags;
4498 touchedWindow.pointerIds = pointerIds;
4512 TouchedWindow& window = windows.editItemAt(i);
4526 const TouchedWindow& window = windows.itemAt(i);
4538 const TouchedWindow& window = windows.itemAt(i);