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Lines Matching refs:RSD_CALL_GL

161         RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display,
163 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault);
165 RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface);
167 RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context);
173 RSD_CALL_GL(eglTerminate, dc->gl.egl.display);
247 RSD_CALL_GL(eglInitialize, dc->gl.egl.display,
482 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface);
521 RSD_CALL_GL(glClearColor, r, g, b, a);
522 RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT);
526 RSD_CALL_GL(glClearDepthf, v);
527 RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT);
531 RSD_CALL_GL(glFinish);
551 RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4);