Lines Matching refs:RSD_CALL_GL
159 RSD_CALL_GL(glColorMask, ps->mHal.state.colorRWriteEnable,
165 RSD_CALL_GL(glEnable, GL_BLEND);
166 RSD_CALL_GL(glBlendFunc, drv->blendSrc, drv->blendDst);
168 RSD_CALL_GL(glDisable, GL_BLEND);
172 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable);
174 RSD_CALL_GL(glEnable, GL_DEPTH_TEST);
175 RSD_CALL_GL(glDepthFunc, drv->depthFunc);
177 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
180 RSD_CALL_GL(glDepthMask, false);
181 RSD_CALL_GL(glDisable, GL_DEPTH_TEST);
193 RSD_CALL_GL(glEnable, GL_DITHER);
195 RSD_CALL_GL(glDisable, GL_DITHER);