Lines Matching full:texturescount
38 mHal.state.texturesCount++;
42 mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
43 mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
48 mHal.state.textures = new Allocation*[mHal.state.texturesCount];
49 mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
50 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
104 mHal.state.texturesCount = 0;
118 for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
138 mHal.state.texturesCount = 0;
182 if (slot >= mHal.state.texturesCount) {
183 ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
201 if (slot >= mHal.state.texturesCount) {
202 ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);