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Lines Matching full:uint32

51     uint32   srcId;                     /*!< source surface */
56 uint32 transformType; /*!< (C2D_LENSCORRECT_AFFINE or C2D_LENSCORRECT_PERSPECTIVE) + C2D_LENSCORRECT_BILINEAR */
66 * \param uint32 targetSurface
71 uint32 targetSurface,
78 * \param uint32 surface
83 uint32 a_surface,
92 * \param uint32 surface
96 uint32 a_surface);
102 * \param uint32 surface
103 * \param uint32 *width
104 * \param uint32 *height
105 * \param uint32 *format
109 uint32 a_surface,
110 uint32 *width,
111 uint32 *height,
112 uint32 *format );
118 * \param uint32 *count
122 uint32 *count );
137 uint32 sampler_name_len; /*!< sampler name length */
146 uint32 u_data_len; /*!< uniform data buffer length */
147 uint32 u_item_size; /*!< per item size in buffer */
148 uint32 u_item_count; /*!< total item count in buffer */
154 uint32 program_binary_len; /*!< shader binary length */
156 uint32 uniform_count; /*!< uniform count in the shader*/
158 uint32 sampler_count; /*!< sampler count in the shader*/
167 * \return uint32 this is the id that will be used later
171 C2D_API uint32 c2dAddProgram(struct c2d_program* a_program);
181 C2D_API C2D_STATUS c2dRemoveProgram(uint32 pid);
191 C2D_API C2D_STATUS c2dActivateProgram(uint32 pid);
201 C2D_API C2D_STATUS c2dDeactivateProgram(uint32 pid);