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131     /* First we'll try a SINE effect. */
133 SDL_Log(" effect %d: Sine Wave\n", nefx);
142 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
149 SDL_Log(" effect %d: Sawtooth Up\n", nefx);
158 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
163 /* Now the classical constant effect. */
165 SDL_Log(" effect %d: Constant Force\n", nefx);
175 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
180 /* The cute spring effect. */
182 SDL_Log(" effect %d: Condition Spring\n", nefx);
194 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
199 /* The pretty awesome inertia effect. */
201 SDL_Log(" effect %d: Condition Inertia\n", nefx);
212 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
218 /* Finally we'll try a left/right effect. */
220 SDL_Log(" effect %d: Left/Right\n", nefx);
227 SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "UPLOADING EFFECT ERROR: %s\n", SDL_GetError());
237 SDL_Log(" Playing effect %d\n", i);