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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef GrProgramDesc_DEFINED
      9 #define GrProgramDesc_DEFINED
     10 
     11 #include "GrColor.h"
     12 #include "GrTypesPriv.h"
     13 #include "SkChecksum.h"
     14 
     15 /** This class describes a program to generate. It also serves as a program cache key. Very little
     16     of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
     17 class GrProgramDesc {
     18 public:
     19     // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
     20     GrProgramDesc() {}
     21 
     22     // Returns this as a uint32_t array to be used as a key in the program cache.
     23     const uint32_t* asKey() const {
     24         return reinterpret_cast<const uint32_t*>(fKey.begin());
     25     }
     26 
     27     // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
     28     // keys the size of either key can be used with memcmp() since the lengths themselves begin the
     29     // keys and thus the memcmp will exit early if the keys are of different lengths.
     30     uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
     31 
     32     // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
     33     uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
     34 
     35     GrProgramDesc& operator= (const GrProgramDesc& other) {
     36         uint32_t keyLength = other.keyLength();
     37         fKey.reset(SkToInt(keyLength));
     38         memcpy(fKey.begin(), other.fKey.begin(), keyLength);
     39         return *this;
     40     }
     41 
     42     bool operator== (const GrProgramDesc& that) const {
     43         SkASSERT(SkIsAlign4(this->keyLength()));
     44         int l = this->keyLength() >> 2;
     45         const uint32_t* aKey = this->asKey();
     46         const uint32_t* bKey = that.asKey();
     47         for (int i = 0; i < l; ++i) {
     48             if (aKey[i] != bKey[i]) {
     49                 return false;
     50             }
     51         }
     52         return true;
     53     }
     54 
     55     bool operator!= (const GrProgramDesc& other) const {
     56         return !(*this == other);
     57     }
     58 
     59     static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
     60         SkASSERT(SkIsAlign4(a.keyLength()));
     61         int l = a.keyLength() >> 2;
     62         const uint32_t* aKey = a.asKey();
     63         const uint32_t* bKey = b.asKey();
     64         for (int i = 0; i < l; ++i) {
     65             if (aKey[i] != bKey[i]) {
     66                 return aKey[i] < bKey[i] ? true : false;
     67             }
     68         }
     69         return false;
     70     }
     71 
     72     struct KeyHeader {
     73         // Set by GrGLShaderBuilder if there are effects that read the fragment position. Otherwise,
     74         // 0.
     75         uint8_t                     fFragPosKey;
     76         // Set to uniquely idenitify any swizzling of the shader's output color(s).
     77         uint8_t                     fOutputSwizzle;
     78         uint8_t                     fSnapVerticesToPixelCenters;
     79         int8_t                      fColorEffectCnt;
     80         int8_t                      fCoverageEffectCnt;
     81         uint8_t                     fIgnoresCoverage;
     82     };
     83 
     84     int numColorEffects() const {
     85         return this->header().fColorEffectCnt;
     86     }
     87 
     88     int numCoverageEffects() const {
     89         return this->header().fCoverageEffectCnt;
     90     }
     91 
     92     int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
     93 
     94     // This should really only be used internally, base classes should return their own headers
     95     const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
     96 
     97 protected:
     98     template<typename T, size_t OFFSET> T* atOffset() {
     99         return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
    100     }
    101 
    102     template<typename T, size_t OFFSET> const T* atOffset() const {
    103         return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
    104     }
    105 
    106     void finalize() {
    107         int keyLength = fKey.count();
    108         SkASSERT(0 == (keyLength % 4));
    109         *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength);
    110 
    111         uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>();
    112         *checksum = 0;  // We'll hash through these bytes, so make sure they're initialized.
    113         *checksum = SkChecksum::Murmur3(fKey.begin(), keyLength);
    114     }
    115 
    116     // The key, stored in fKey, is composed of four parts:
    117     // 1. uint32_t for total key length.
    118     // 2. uint32_t for a checksum.
    119     // 3. Header struct defined above.  Also room for extensions to the header
    120     // 4. A Backend specific payload.  Room is preallocated for this
    121     enum KeyOffsets {
    122         // Part 1.
    123         kLengthOffset = 0,
    124         // Part 2.
    125         kChecksumOffset = kLengthOffset + sizeof(uint32_t),
    126         // Part 3.
    127         kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
    128         kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)),
    129     };
    130 
    131     enum {
    132         kMaxPreallocProcessors = 8,
    133         kIntsPerProcessor      = 4,    // This is an overestimate of the average effect key size.
    134         kPreAllocSize = kHeaderOffset + kHeaderSize +
    135                         kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
    136     };
    137 
    138     SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
    139     const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; }
    140 
    141 private:
    142     SkSTArray<kPreAllocSize, uint8_t, true> fKey;
    143 };
    144 
    145 #endif
    146