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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 #ifndef INCLUDED_IMF_TILE_DESCRIPTION_H
     37 #define INCLUDED_IMF_TILE_DESCRIPTION_H
     38 
     39 //-----------------------------------------------------------------------------
     40 //
     41 //	class TileDescription and enum LevelMode
     42 //
     43 //-----------------------------------------------------------------------------
     44 
     45 namespace Imf {
     46 
     47 
     48 enum LevelMode
     49 {
     50     ONE_LEVEL = 0,
     51     MIPMAP_LEVELS = 1,
     52     RIPMAP_LEVELS = 2,
     53 
     54     NUM_LEVELMODES	// number of different level modes
     55 };
     56 
     57 
     58 enum LevelRoundingMode
     59 {
     60     ROUND_DOWN = 0,
     61     ROUND_UP = 1,
     62 
     63     NUM_ROUNDINGMODES	// number of different rounding modes
     64 };
     65 
     66 
     67 class TileDescription
     68 {
     69   public:
     70 
     71     unsigned int	xSize;		// size of a tile in the x dimension
     72     unsigned int	ySize;		// size of a tile in the y dimension
     73     LevelMode		mode;
     74     LevelRoundingMode	roundingMode;
     75 
     76     TileDescription (unsigned int xs = 32,
     77              unsigned int ys = 32,
     78                      LevelMode m = ONE_LEVEL,
     79              LevelRoundingMode r = ROUND_DOWN)
     80     :
     81         xSize (xs),
     82     ySize (ys),
     83     mode (m),
     84     roundingMode (r)
     85     {
     86     // empty
     87     }
     88 
     89     bool
     90     operator == (const TileDescription &other) const
     91     {
     92     return xSize        == other.xSize &&
     93            ySize        == other.ySize &&
     94            mode         == other.mode &&
     95            roundingMode == other.roundingMode;
     96     }
     97 };
     98 
     99 
    100 } // namespace Imf
    101 
    102 #endif
    103