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    Searched defs:Material (Results 1 - 3 of 3) sorted by null

  /external/v8/benchmarks/
raytrace.js 61 // flog/material/basematerial.js
62 // flog/material/solid.js
63 // flog/material/chessboard.js
320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
322 Flog.RayTracer.Material.BaseMaterial = Class.create();
324 Flog.RayTracer.Material.BaseMaterial.prototype = {
348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
355 Flog.RayTracer.Material.Solid = Class.create();
357 Flog.RayTracer.Material.Solid.prototype = Object.extend
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  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Material.java 26 * Defines the material properties of a pixel value
29 public class Material {
78 public Material() {
147 public void setup(int[][] opacity, int[][] material) {
148 mMaterialProp = new MaterialProp[material.length];
150 for (int i = 0; i < material.length; i++) {
151 int rgb = material[i][1] & 0xFFFFFF;
153 float ambient = (material[i].length > 2) ? material[i][2] / 100.f : .2f;
154 float diffuse = (material[i].length > 3) ? material[i][3] / 100.f : .6f;
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  /external/mesa3d/src/mesa/main/
mtypes.h 572 * \name Bit flags used for updating material values.
633 * Material state.
685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
936 * Front and back material values.
939 struct gl_material Material;
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