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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 #ifndef INCLUDED_IMF_PREVIEW_IMAGE_ATTRIBUTE_H
     37 #define INCLUDED_IMF_PREVIEW_IMAGE_ATTRIBUTE_H
     38 
     39 //-----------------------------------------------------------------------------
     40 //
     41 //	class PreviewImageAttribute
     42 //
     43 //-----------------------------------------------------------------------------
     44 
     45 #include <ImfAttribute.h>
     46 #include <ImfPreviewImage.h>
     47 
     48 
     49 namespace Imf {
     50 
     51 
     52 typedef TypedAttribute<PreviewImage> PreviewImageAttribute;
     53 
     54 template <>
     55 const char *PreviewImageAttribute::staticTypeName ();
     56 
     57 template <>
     58 void PreviewImageAttribute::writeValueTo (OStream &, int) const;
     59 
     60 template <>
     61 void PreviewImageAttribute::readValueFrom (IStream &, int, int);
     62 
     63 
     64 } // namespace Imf
     65 
     66 // Metrowerks compiler wants the .cpp file inlined, too
     67 #ifdef __MWERKS__
     68 #include <ImfPreviewImageAttribute.cpp>
     69 #endif
     70 
     71 #endif
     72