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      1 // Copyright 2015 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_HEAP_SCAVENGE_JOB_H_
      6 #define V8_HEAP_SCAVENGE_JOB_H_
      7 
      8 #include "src/cancelable-task.h"
      9 #include "src/heap/gc-tracer.h"
     10 
     11 namespace v8 {
     12 namespace internal {
     13 
     14 class Heap;
     15 class Isolate;
     16 
     17 
     18 // This class posts idle tasks and performs scavenges in the idle tasks.
     19 class ScavengeJob {
     20  public:
     21   class IdleTask : public CancelableIdleTask {
     22    public:
     23     explicit IdleTask(Isolate* isolate, ScavengeJob* job)
     24         : CancelableIdleTask(isolate), job_(job) {}
     25     // CancelableIdleTask overrides.
     26     void RunInternal(double deadline_in_seconds) override;
     27 
     28    private:
     29     ScavengeJob* job_;
     30   };
     31 
     32   ScavengeJob()
     33       : idle_task_pending_(false),
     34         idle_task_rescheduled_(false),
     35         bytes_allocated_since_the_last_task_(0) {}
     36 
     37   // Posts an idle task if the cumulative bytes allocated since the last
     38   // idle task exceed kBytesAllocatedBeforeNextIdleTask.
     39   void ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated);
     40 
     41   // Posts an idle task ignoring the bytes allocated, but makes sure
     42   // that the new idle task cannot reschedule again.
     43   // This prevents infinite rescheduling.
     44   void RescheduleIdleTask(Heap* heap);
     45 
     46   bool IdleTaskPending() { return idle_task_pending_; }
     47   void NotifyIdleTask() { idle_task_pending_ = false; }
     48   bool IdleTaskRescheduled() { return idle_task_rescheduled_; }
     49 
     50   static bool ReachedIdleAllocationLimit(size_t scavenge_speed_in_bytes_per_ms,
     51                                          size_t new_space_size,
     52                                          size_t new_space_capacity);
     53 
     54   static bool EnoughIdleTimeForScavenge(double idle_time_ms,
     55                                         size_t scavenge_speed_in_bytes_per_ms,
     56                                         size_t new_space_size);
     57 
     58   // If we haven't recorded any scavenger events yet, we use a conservative
     59   // lower bound for the scavenger speed.
     60   static const int kInitialScavengeSpeedInBytesPerMs = 256 * KB;
     61   // Estimate of the average idle time that an idle task gets.
     62   static const int kAverageIdleTimeMs = 5;
     63   // The number of bytes to be allocated in new space before the next idle
     64   // task is posted.
     65   static const size_t kBytesAllocatedBeforeNextIdleTask = 512 * KB;
     66   // The minimum size of allocated new space objects to trigger a scavenge.
     67   static const size_t kMinAllocationLimit = 512 * KB;
     68   // The allocation limit cannot exceed this fraction of the new space capacity.
     69   static const double kMaxAllocationLimitAsFractionOfNewSpace;
     70 
     71  private:
     72   void ScheduleIdleTask(Heap* heap);
     73   bool idle_task_pending_;
     74   bool idle_task_rescheduled_;
     75   int bytes_allocated_since_the_last_task_;
     76 };
     77 }  // namespace internal
     78 }  // namespace v8
     79 
     80 #endif  // V8_HEAP_SCAVENGE_JOB_H_
     81