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      1 /**
      2  * \file texstate.h
      3  * Texture state management.
      4  */
      5 
      6 /*
      7  * Mesa 3-D graphics library
      8  * Version:  7.1
      9  *
     10  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
     11  *
     12  * Permission is hereby granted, free of charge, to any person obtaining a
     13  * copy of this software and associated documentation files (the "Software"),
     14  * to deal in the Software without restriction, including without limitation
     15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     16  * and/or sell copies of the Software, and to permit persons to whom the
     17  * Software is furnished to do so, subject to the following conditions:
     18  *
     19  * The above copyright notice and this permission notice shall be included
     20  * in all copies or substantial portions of the Software.
     21  *
     22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     23  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     25  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     26  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     27  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     28  */
     29 
     30 
     31 #ifndef TEXSTATE_H
     32 #define TEXSTATE_H
     33 
     34 
     35 #include "compiler.h"
     36 #include "mtypes.h"
     37 
     38 
     39 /**
     40  * Return pointer to current texture unit.
     41  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
     42  */
     43 static inline struct gl_texture_unit *
     44 _mesa_get_current_tex_unit(struct gl_context *ctx)
     45 {
     46    ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit));
     47    return &(ctx->Texture.Unit[ctx->Texture.CurrentUnit]);
     48 }
     49 
     50 
     51 extern void
     52 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
     53 
     54 extern void
     55 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
     56 
     57 
     58 
     59 /**
     60  * \name Called from API
     61  */
     62 /*@{*/
     63 
     64 extern void GLAPIENTRY
     65 _mesa_ActiveTextureARB( GLenum target );
     66 
     67 extern void GLAPIENTRY
     68 _mesa_ClientActiveTextureARB( GLenum target );
     69 
     70 /*@}*/
     71 
     72 
     73 /**
     74  * \name Initialization, state maintenance
     75  */
     76 /*@{*/
     77 
     78 extern void
     79 _mesa_update_texture( struct gl_context *ctx, GLuint new_state );
     80 
     81 extern GLboolean
     82 _mesa_init_texture( struct gl_context *ctx );
     83 
     84 extern void
     85 _mesa_free_texture_data( struct gl_context *ctx );
     86 
     87 extern void
     88 _mesa_update_default_objects_texture(struct gl_context *ctx);
     89 
     90 /*@}*/
     91 
     92 #endif
     93