1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkRTree.h" 9 10 SkRTree::SkRTree(SkScalar aspectRatio) : fCount(0), fAspectRatio(aspectRatio) {} 11 12 SkRect SkRTree::getRootBound() const { 13 if (fCount) { 14 return fRoot.fBounds; 15 } else { 16 return SkRect::MakeEmpty(); 17 } 18 } 19 20 void SkRTree::insert(const SkRect boundsArray[], int N) { 21 SkASSERT(0 == fCount); 22 23 SkTDArray<Branch> branches; 24 branches.setReserve(N); 25 26 for (int i = 0; i < N; i++) { 27 const SkRect& bounds = boundsArray[i]; 28 if (bounds.isEmpty()) { 29 continue; 30 } 31 32 Branch* b = branches.push(); 33 b->fBounds = bounds; 34 b->fOpIndex = i; 35 } 36 37 fCount = branches.count(); 38 if (fCount) { 39 if (1 == fCount) { 40 fNodes.setReserve(1); 41 Node* n = this->allocateNodeAtLevel(0); 42 n->fNumChildren = 1; 43 n->fChildren[0] = branches[0]; 44 fRoot.fSubtree = n; 45 fRoot.fBounds = branches[0].fBounds; 46 } else { 47 fNodes.setReserve(CountNodes(fCount, fAspectRatio)); 48 fRoot = this->bulkLoad(&branches); 49 } 50 } 51 } 52 53 SkRTree::Node* SkRTree::allocateNodeAtLevel(uint16_t level) { 54 SkDEBUGCODE(Node* p = fNodes.begin()); 55 Node* out = fNodes.push(); 56 SkASSERT(fNodes.begin() == p); // If this fails, we didn't setReserve() enough. 57 out->fNumChildren = 0; 58 out->fLevel = level; 59 return out; 60 } 61 62 // This function parallels bulkLoad, but just counts how many nodes bulkLoad would allocate. 63 int SkRTree::CountNodes(int branches, SkScalar aspectRatio) { 64 if (branches == 1) { 65 return 1; 66 } 67 int numBranches = branches / kMaxChildren; 68 int remainder = branches % kMaxChildren; 69 if (remainder > 0) { 70 numBranches++; 71 if (remainder >= kMinChildren) { 72 remainder = 0; 73 } else { 74 remainder = kMinChildren - remainder; 75 } 76 } 77 int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) / aspectRatio)); 78 int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) / SkIntToScalar(numStrips)); 79 int currentBranch = 0; 80 int nodes = 0; 81 for (int i = 0; i < numStrips; ++i) { 82 for (int j = 0; j < numTiles && currentBranch < branches; ++j) { 83 int incrementBy = kMaxChildren; 84 if (remainder != 0) { 85 if (remainder <= kMaxChildren - kMinChildren) { 86 incrementBy -= remainder; 87 remainder = 0; 88 } else { 89 incrementBy = kMinChildren; 90 remainder -= kMaxChildren - kMinChildren; 91 } 92 } 93 nodes++; 94 currentBranch++; 95 for (int k = 1; k < incrementBy && currentBranch < branches; ++k) { 96 currentBranch++; 97 } 98 } 99 } 100 return nodes + CountNodes(nodes, aspectRatio); 101 } 102 103 SkRTree::Branch SkRTree::bulkLoad(SkTDArray<Branch>* branches, int level) { 104 if (branches->count() == 1) { // Only one branch. It will be the root. 105 return (*branches)[0]; 106 } 107 108 // We might sort our branches here, but we expect Blink gives us a reasonable x,y order. 109 // Skipping a call to sort (in Y) here resulted in a 17% win for recording with negligible 110 // difference in playback speed. 111 int numBranches = branches->count() / kMaxChildren; 112 int remainder = branches->count() % kMaxChildren; 113 int newBranches = 0; 114 115 if (remainder > 0) { 116 ++numBranches; 117 // If the remainder isn't enough to fill a node, we'll add fewer nodes to other branches. 118 if (remainder >= kMinChildren) { 119 remainder = 0; 120 } else { 121 remainder = kMinChildren - remainder; 122 } 123 } 124 125 int numStrips = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(numBranches) / fAspectRatio)); 126 int numTiles = SkScalarCeilToInt(SkIntToScalar(numBranches) / SkIntToScalar(numStrips)); 127 int currentBranch = 0; 128 129 for (int i = 0; i < numStrips; ++i) { 130 // Might be worth sorting by X here too. 131 for (int j = 0; j < numTiles && currentBranch < branches->count(); ++j) { 132 int incrementBy = kMaxChildren; 133 if (remainder != 0) { 134 // if need be, omit some nodes to make up for remainder 135 if (remainder <= kMaxChildren - kMinChildren) { 136 incrementBy -= remainder; 137 remainder = 0; 138 } else { 139 incrementBy = kMinChildren; 140 remainder -= kMaxChildren - kMinChildren; 141 } 142 } 143 Node* n = allocateNodeAtLevel(level); 144 n->fNumChildren = 1; 145 n->fChildren[0] = (*branches)[currentBranch]; 146 Branch b; 147 b.fBounds = (*branches)[currentBranch].fBounds; 148 b.fSubtree = n; 149 ++currentBranch; 150 for (int k = 1; k < incrementBy && currentBranch < branches->count(); ++k) { 151 b.fBounds.join((*branches)[currentBranch].fBounds); 152 n->fChildren[k] = (*branches)[currentBranch]; 153 ++n->fNumChildren; 154 ++currentBranch; 155 } 156 (*branches)[newBranches] = b; 157 ++newBranches; 158 } 159 } 160 branches->setCount(newBranches); 161 return this->bulkLoad(branches, level + 1); 162 } 163 164 void SkRTree::search(const SkRect& query, SkTDArray<int>* results) const { 165 if (fCount > 0 && SkRect::Intersects(fRoot.fBounds, query)) { 166 this->search(fRoot.fSubtree, query, results); 167 } 168 } 169 170 void SkRTree::search(Node* node, const SkRect& query, SkTDArray<int>* results) const { 171 for (int i = 0; i < node->fNumChildren; ++i) { 172 if (SkRect::Intersects(node->fChildren[i].fBounds, query)) { 173 if (0 == node->fLevel) { 174 results->push(node->fChildren[i].fOpIndex); 175 } else { 176 this->search(node->fChildren[i].fSubtree, query, results); 177 } 178 } 179 } 180 } 181 182 size_t SkRTree::bytesUsed() const { 183 size_t byteCount = sizeof(SkRTree); 184 185 byteCount += fNodes.reserved() * sizeof(Node); 186 187 return byteCount; 188 } 189