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    Searched defs:attachShader (Results 1 - 2 of 2) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 199 bool ProgramData::attachShader(GLuint shader)
337 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
343 if (programData->attachShader(shader)) {
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 204 void Program::attachShader (deUint32 shader)
206 m_gl.attachShader(m_program, shader);
348 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader());

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