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    Searched defs:colorA (Results 1 - 18 of 18) sorted by null

  /external/skia/src/gpu/
GrInvariantOutput.cpp 25 unsigned colorA = GrColorUnpackA(fColor);
26 return(GrColorUnpackR(fColor) == colorA &&
27 GrColorUnpackG(fColor) == colorA &&
28 GrColorUnpackB(fColor) == colorA);
  /external/skia/samplecode/
SampleComplexClip.cpp 58 SkColor colorA = SK_ColorCYAN;
77 paint.setColor(colorA);
121 paint.setColor(colorA);
129 paint.setColor(colorA);
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 163 deUint32 colorA = 0xff000000 | rgb;
167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
435 deUint32 colorA = 0xff000000 | rgb;
439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 194 deUint32 colorA = 0xff000000 | rgb;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
468 deUint32 colorA = 0xff000000 | rgb;
472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
es2fShaderTextureFunctionTests.cpp 343 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
347 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
380 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]);
384 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
es2fTextureSpecificationTests.cpp 841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f);
847 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB);
889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f);
894 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB);
955 Vec4 colorA = randomVector<4>(rnd)
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es2fTextureUnitTests.cpp 703 deUint32 colorA = alpha0 | rgb;
716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fVertexTextureTests.cpp 508 const deUint32 colorA = 0xff000000 | rgb;
512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
825 const deUint32 colorA = 0xff000000 | rgb;
829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 154 deUint32 colorA = 0xff000000 | rgb;
158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
422 deUint32 colorA = 0xff000000 | rgb;
426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 251 const deUint32 colorA = 0xff000000 | rgb;
255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
es31fTextureSpecificationTests.cpp 444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias;
554 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f);
691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB);
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 194 deUint32 colorA = 0xff000000 | rgb;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
483 deUint32 colorA = 0xff000000 | rgb;
487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
781 const deUint32 colorA = 0xff000000 | rgb;
785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es3fTextureShadowTests.cpp 248 deUint32 colorA = 0xff000000 | rgb;
252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB)));
520 deUint32 colorA = 0xff000000 | rgb;
524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
802 deUint32 colorA = 0xff000000 | rgb;
806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es3fTextureSpecificationTests.cpp     [all...]
es3fTextureUnitTests.cpp 890 deUint32 colorA = alpha | rgb;
911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fVertexTextureTests.cpp 609 const deUint32 colorA = 0xff000000 | rgb;
613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fShaderTextureFunctionTests.cpp 589 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB);
593 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
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  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 655 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0);
658 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result))
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