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    Searched defs:colorB (Results 1 - 18 of 18) sorted by null

  /external/skia/samplecode/
SampleComplexClip.cpp 67 SkColor colorB = SK_ColorRED;
79 paint.setColor(colorB);
123 paint.setColor(colorB);
137 paint.setColor(colorB);
  /frameworks/base/tests/WindowAnimationJank/src/android/windowanimationjank/
ElementLayoutActivity.java 142 int colorB = (BACKGROUND_COLOR >> shift) & 0xff;
144 int color = (int)((float)colorB * (1.0f - mIndicatorState) +
  /external/deqp/modules/gles2/accuracy/
es2aTextureFilteringTests.cpp 164 deUint32 colorB = 0xff000000 | ~rgb;
167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
436 deUint32 colorB = 0xff000000 | ~rgb;
439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
  /external/deqp/modules/gles2/functional/
es2fTextureFilteringTests.cpp 195 deUint32 colorB = 0xff000000 | ~rgb;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
469 deUint32 colorB = 0xff000000 | ~rgb;
472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
es2fShaderTextureFunctionTests.cpp 344 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
347 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
381 Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]);
384 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
es2fTextureSpecificationTests.cpp 842 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f);
847 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB);
890 Vec4 colorB (0.0f, 1.0f, 0.0f, 1.0f);
894 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB);
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es2fTextureUnitTests.cpp 704 deUint32 colorB = alpha1 | ~rgb;
716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es2fVertexTextureTests.cpp 509 const deUint32 colorB = 0xff000000 | ~rgb;
512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
826 const deUint32 colorB = 0xff000000 | ~rgb;
829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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  /external/deqp/modules/gles3/accuracy/
es3aTextureFilteringTests.cpp 155 deUint32 colorB = 0xff000000 | ~rgb;
158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
423 deUint32 colorB = 0xff000000 | ~rgb;
426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 252 const deUint32 colorB = 0xff000000 | ~rgb;
255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
es31fTextureSpecificationTests.cpp 445 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias;
447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
551 Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias;
554 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
687 const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f);
691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB);
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  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp 195 deUint32 colorB = 0xff000000 | ~rgb;
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
484 deUint32 colorB = 0xff000000 | ~rgb;
487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
782 const deUint32 colorB = 0xff000000 | ~rgb;
785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es3fTextureShadowTests.cpp 249 deUint32 colorB = 0xff000000 | ~rgb;
252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB)));
521 deUint32 colorB = 0xff000000 | ~rgb;
524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
803 deUint32 colorB = 0xff000000 | ~rgb;
806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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es3fTextureSpecificationTests.cpp     [all...]
es3fTextureUnitTests.cpp 891 deUint32 colorB = alpha | ((~rgb) & 0x00ffffff);
911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fVertexTextureTests.cpp 610 const deUint32 colorB = 0xff000000 | ~rgb;
613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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es3fShaderTextureFunctionTests.cpp 590 Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA);
593 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
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  /external/deqp/framework/common/
tcuTexLookupVerifier.cpp 656 const Vec4 colorB = lookup<float>(level, sampler, x1, coordY, 0);
658 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result))
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