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    Searched defs:depth0 (Results 1 - 6 of 6) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_texture.h 76 * number of 2D array layers will be in depth0, as in GL.
78 GLuint width0, height0, depth0; member in struct:st_texture_object
154 GLuint depth0,
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 76 GLuint depth0; /** Depth of baseLevel image */ member in struct:_radeon_mipmap_tree
105 GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_mipmap_tree.h 215 GLuint width0, height0, depth0; /**< Level zero image dimensions */ member in struct:intel_mipmap_tree
379 GLuint depth0,
  /external/opencv3/modules/core/src/
copy.cpp 478 int cn = channels(), depth0 = depth(); local
481 (/*depth0 == CV_8U ||*/ depth0 == CV_16U || depth0 == CV_16S || depth0 == CV_32S || depth0 == CV_32F) &&
500 /*if (depth0 == CV_8U)
502 else*/ if (depth0 == CV_16U)
504 else if (depth0 == CV_16S)
506 else if (depth0 == CV_32S
    [all...]
  /external/mesa3d/src/gallium/include/pipe/
p_state.h 409 unsigned depth0; member in struct:pipe_resource
  /external/mesa3d/src/gallium/drivers/r300/
r300_context.h 340 * and depth0. However, NPOT 3D textures must have dimensions aligned
343 unsigned width0, height0, depth0; member in struct:r300_texture_desc

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