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    Searched defs:fragShaderSource (Results 1 - 13 of 13) sorted by null

  /external/deqp/modules/gles3/functional/
es3fSyncTests.cpp 134 const char* fragShaderSource =
144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fRasterizerDiscardTests.cpp 214 const char* fragShaderSource =
227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fOcclusionQueryTests.cpp 154 const char* fragShaderSource =
167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fPrimitiveRestartTests.cpp 228 static const char* fragShaderSource =
238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3fInstancedRenderingTests.cpp 290 static const char* fragShaderSource =
303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
es3fMultisampleTests.cpp 431 static const char* fragShaderSource =
469 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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  /external/deqp/modules/gles3/stress/
es3sOcclusionQueryTests.cpp 114 const char* fragShaderSource =
127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
es3sSyncTests.cpp 122 const char* fragShaderSource =
132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
  /external/deqp/modules/gles2/performance/
es2pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
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  /external/deqp/modules/gles3/performance/
es3pShaderOperatorTests.cpp 238 string fragShaderSource;
245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {}
802 const string& frag = m_programData[progNdx].fragShaderSource;
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  /external/deqp/modules/gles31/functional/
es31fMultisampleTests.cpp 244 static const char* fragShaderSource =
273 << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
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es31fTextureMultisampleTests.cpp 417 const char* const fragShaderSource = "#version 310 es\n"
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
762 const char* const fragShaderSource = "#version 310 es\n"
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
809 const char* const fragShaderSource = "#version 310 es\n"
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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  /external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp 330 static const char* fragShaderSource =
346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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