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Searched
defs:frustum
(Results
1 - 6
of
6
) sorted by null
/external/skia/gm/
lightingshader.cpp
25
SkBitmap
frustum
;
local
26
frustum
.allocN32Pixels(texSize, texSize);
28
sk_tool_utils::create_frustum_normal_map(&
frustum
, SkIRect::MakeWH(texSize, texSize));
29
return
frustum
;
/external/autotest/client/deps/webgl_mpd/src/resources/
J3DIMath.js
73
void
frustum
(in float left, in float right, // multiply the matrix by the passed
frustum
values on the right
638
J3DIMatrix4.prototype.
frustum
= function(left, right, bottom, top, near, far)
675
this.
frustum
(left, right, bottom, top, zNear, zFar);
[
all
...]
/frameworks/native/include/ui/
mat4.h
136
static tmat44
frustum
(T left, T right, T bottom, T top, T near, T far);
244
tmat44<T> tmat44<T>::
frustum
(T left, T right, T bottom, T top, T near, T far) {
function in class:android::tmat44
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
mat4.js
1033
* Generates a
frustum
matrix with the given bounds
1035
* @param {mat4} out mat4
frustum
matrix will be written into
1036
* @param {Number} left Left bound of the
frustum
1037
* @param {Number} right Right bound of the
frustum
1038
* @param {Number} bottom Bottom bound of the
frustum
1039
* @param {Number} top Top bound of the
frustum
1040
* @param {Number} near Near bound of the
frustum
1041
* @param {Number} far Far bound of the
frustum
1044
mat4.
frustum
= function (out, left, right, bottom, top, near, far) {
1070
* @param {mat4} out mat4
frustum
matrix will be written int
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...]
/external/opencv3/modules/viz/src/
shapes.cpp
856
vtkSmartPointer<vtkPolyData>
frustum
= CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale);
local
858
//
Frustum
needs to be textured or else it can't be combined with imag
888
vtkSmartPointer<vtkPolyData>
frustum
= CameraPositionUtils::createFrustum(aspect_ratio, fovy, scale);
local
[
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...]
/frameworks/base/core/jni/android/opengl/
util.cpp
418
// Return true if the sphere intersects or is inside the
frustum
491
float
frustum
[6*4];
local
508
computeFrustum(mvp.mData,
frustum
);
516
if (sphereHitsFrustum(
frustum
, pSphere)) {
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...]
Completed in 467 milliseconds