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Searched
defs:generateFragmentShader
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp
154
String8 ProgramCache::
generateFragmentShader
(const Key& needs) {
219
String8 fs =
generateFragmentShader
(needs);
/frameworks/base/libs/hwui/
ProgramCache.cpp
430
String8 fragmentShader =
generateFragmentShader
(description);
525
String8 ProgramCache::
generateFragmentShader
(const ProgramDescription& description) {
/external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp
[
all
...]
/external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp
125
std::string
generateFragmentShader
(ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
[
all
...]
/external/deqp/modules/glshared/
glsShaderExecUtil.cpp
377
static std::string
generateFragmentShader
(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix)
788
<< glu::FragmentSource(
generateFragmentShader
(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))
[
all
...]
glsUniformBlockCase.cpp
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp
404
static std::string
generateFragmentShader
(const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix)
[
all
...]
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