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    Searched defs:generateFragmentShader (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp 154 String8 ProgramCache::generateFragmentShader(const Key& needs) {
219 String8 fs = generateFragmentShader(needs);
  /frameworks/base/libs/hwui/
ProgramCache.cpp 430 String8 fragmentShader = generateFragmentShader(description);
525 String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) {
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fLayoutBindingTests.cpp 125 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarations, const std::string& shaderBody)
    [all...]
  /external/deqp/modules/glshared/
glsShaderExecUtil.cpp 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix)
788 << glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_outputLayout.locationMap, "vtx_out_", "o_")))
    [all...]
glsUniformBlockCase.cpp     [all...]
  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderExecutor.cpp 404 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix)
    [all...]

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