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      1 #ifndef _RSGGENERATORSTATE_HPP
      2 #define _RSGGENERATORSTATE_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program Random Shader Generator
      5  * ----------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Generator state.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "rsgDefs.hpp"
     27 #include "rsgParameters.hpp"
     28 #include "deRandom.hpp"
     29 #include "rsgNameAllocator.hpp"
     30 
     31 #include <vector>
     32 
     33 namespace rsg
     34 {
     35 
     36 class Shader;
     37 class VariableManager;
     38 class VariableType;
     39 class Statement;
     40 
     41 enum ExpressionFlags
     42 {
     43 	CONST_EXPR			= (1<<0),
     44 	NO_VAR_ALLOCATION	= (1<<1)
     45 };
     46 
     47 enum
     48 {
     49 	PRECEDENCE_MAX		= 100
     50 };
     51 
     52 class GeneratorState
     53 {
     54 public:
     55 								GeneratorState				(const ProgramParameters& programParams, de::Random& random);
     56 								~GeneratorState				(void);
     57 
     58 	const ProgramParameters&	getProgramParameters		(void) const	{ return m_programParams;	}
     59 	de::Random&					getRandom					(void)			{ return m_random;			}
     60 
     61 	const ShaderParameters&		getShaderParameters			(void) const	{ return *m_shaderParams;	}
     62 	Shader&						getShader					(void)			{ return *m_shader;			}
     63 
     64 	void						setShader					(const ShaderParameters& params, Shader& shader);
     65 
     66 	NameAllocator&				getNameAllocator			(void)							{ return m_nameAllocator;		}
     67 	VariableManager&			getVariableManager			(void)							{ return *m_varManager;			}
     68 	const VariableManager&		getVariableManager			(void) const					{ return *m_varManager;			}
     69 	void						setVariableManager			(VariableManager& varManager)	{ m_varManager = &varManager;	}
     70 
     71 	// \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone?
     72 	int							getStatementDepth			(void) const						{ return (int)m_statementStack->size();	}
     73 	void						setStatementStack			(std::vector<Statement*>& stack)	{ m_statementStack = &stack;			}
     74 	const Statement*			getStatementStackEntry		(int ndx) const						{ return m_statementStack->at(ndx);		}
     75 
     76 	int							getExpressionDepth			(void) const					{ return m_expressionDepth;		}
     77 	void						setExpressionDepth			(int depth)						{ m_expressionDepth = depth;	}
     78 
     79 	// \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange?
     80 	deUint32					getExpressionFlags			(void) const					{ return m_exprFlagStack.back();	}
     81 	void						pushExpressionFlags			(deUint32 flags)				{ m_exprFlagStack.push_back(flags);	}
     82 	void						popExpressionFlags			(void)							{ m_exprFlagStack.pop_back();		}
     83 
     84 	int							getPrecedence				(void) const					{ return m_precedenceStack.back();			}
     85 	void						pushPrecedence				(int precedence)				{ m_precedenceStack.push_back(precedence);	}
     86 	void						popPrecedence				(void)							{ m_precedenceStack.pop_back();				}
     87 
     88 private:
     89 	const ProgramParameters&	m_programParams;
     90 	de::Random&					m_random;
     91 
     92 	const ShaderParameters*		m_shaderParams;
     93 	Shader*						m_shader;
     94 
     95 	NameAllocator				m_nameAllocator;
     96 	VariableManager*			m_varManager;
     97 
     98 	std::vector<Statement*>*	m_statementStack;
     99 	int							m_expressionDepth;
    100 	std::vector<deUint32>		m_exprFlagStack;
    101 	std::vector<int>			m_precedenceStack;
    102 };
    103 
    104 } // rsg
    105 
    106 #endif // _RSGGENERATORSTATE_HPP
    107