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Searched
defs:m_depthStencilFormat
(Results
1 - 2
of
2
) sorted by null
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp
119
const tcu::TextureFormat
m_depthStencilFormat
;
126
,
m_depthStencilFormat
(depthStencilFormat)
147
if (
m_depthStencilFormat
.order == tcu::TextureFormat::D ||
m_depthStencilFormat
.order == tcu::TextureFormat::DS)
320
const tcu::TextureFormat
m_depthStencilFormat
;
/external/deqp/modules/gles3/functional/
es3fFboMultisampleTests.cpp
60
,
m_depthStencilFormat
(depthStencilFormat)
72
if (
m_depthStencilFormat
!= GL_NONE)
74
checkFormatSupport (
m_depthStencilFormat
);
75
checkSampleCount (
m_depthStencilFormat
, m_numSamples);
82
tcu::TextureFormat depthStencilFmt =
m_depthStencilFormat
!= GL_NONE ? glu::mapGLInternalFormat(
m_depthStencilFormat
) : tcu::TextureFormat();
113
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
m_depthStencilFormat
, m_size.x(), m_size.y());
236
if (
m_depthStencilFormat
!= GL_NONE)
244
deUint32
m_depthStencilFormat
;
Completed in 1131 milliseconds