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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.util;
     18 
     19 import android.os.SystemProperties;
     20 
     21 
     22 /**
     23  * A structure describing general information about a display, such as its
     24  * size, density, and font scaling.
     25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
     26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
     27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
     28  */
     29 public class DisplayMetrics {
     30     /**
     31      * Standard quantized DPI for low-density screens.
     32      */
     33     public static final int DENSITY_LOW = 120;
     34 
     35     /**
     36      * Standard quantized DPI for medium-density screens.
     37      */
     38     public static final int DENSITY_MEDIUM = 160;
     39 
     40     /**
     41      * This is a secondary density, added for some common screen configurations.
     42      * It is recommended that applications not generally target this as a first
     43      * class density -- that is, don't supply specific graphics for this
     44      * density, instead allow the platform to scale from other densities
     45      * (typically {@link #DENSITY_HIGH}) as
     46      * appropriate.  In most cases (such as using bitmaps in
     47      * {@link android.graphics.drawable.Drawable}) the platform
     48      * can perform this scaling at load time, so the only cost is some slight
     49      * startup runtime overhead.
     50      *
     51      * <p>This density was original introduced to correspond with a
     52      * 720p TV screen: the density for 1080p televisions is
     53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
     54      * size for a TV running at 720p.  It has also found use in 7" tablets,
     55      * when these devices have 1280x720 displays.
     56      */
     57     public static final int DENSITY_TV = 213;
     58 
     59     /**
     60      * Standard quantized DPI for high-density screens.
     61      */
     62     public static final int DENSITY_HIGH = 240;
     63 
     64     /**
     65      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     66      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     67      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     68      */
     69     public static final int DENSITY_280 = 280;
     70 
     71     /**
     72      * Standard quantized DPI for extra-high-density screens.
     73      */
     74     public static final int DENSITY_XHIGH = 320;
     75 
     76     /**
     77      * Intermediate density for screens that sit somewhere between
     78      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
     79      * This is not a density that applications should target, instead relying
     80      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
     81      */
     82     public static final int DENSITY_360 = 360;
     83 
     84     /**
     85      * Intermediate density for screens that sit somewhere between
     86      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
     87      * This is not a density that applications should target, instead relying
     88      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
     89      */
     90     public static final int DENSITY_400 = 400;
     91 
     92     /**
     93      * Intermediate density for screens that sit somewhere between
     94      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
     95      * This is not a density that applications should target, instead relying
     96      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
     97      */
     98     public static final int DENSITY_420 = 420;
     99 
    100     /**
    101      * Standard quantized DPI for extra-extra-high-density screens.
    102      */
    103     public static final int DENSITY_XXHIGH = 480;
    104 
    105     /**
    106      * Intermediate density for screens that sit somewhere between
    107      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
    108      * This is not a density that applications should target, instead relying
    109      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
    110      */
    111     public static final int DENSITY_560 = 560;
    112 
    113     /**
    114      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
    115      * should not generally worry about this density; relying on XHIGH graphics
    116      * being scaled up to it should be sufficient for almost all cases.  A typical
    117      * use of this density would be 4K television screens -- 3840x2160, which
    118      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
    119      */
    120     public static final int DENSITY_XXXHIGH = 640;
    121 
    122     /**
    123      * The reference density used throughout the system.
    124      */
    125     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
    126 
    127     /**
    128      * Scaling factor to convert a density in DPI units to the density scale.
    129      * @hide
    130      */
    131     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
    132 
    133     /**
    134      * The device's current density.
    135      * <p>
    136      * This value reflects any changes made to the device density. To obtain
    137      * the device's stable density, use {@link #DENSITY_DEVICE_STABLE}.
    138      *
    139      * @hide This value should not be used.
    140      * @deprecated Use {@link #DENSITY_DEVICE_STABLE} to obtain the stable
    141      *             device density or {@link #densityDpi} to obtain the current
    142      *             density for a specific display.
    143      */
    144     @Deprecated
    145     public static int DENSITY_DEVICE = getDeviceDensity();
    146 
    147     /**
    148      * The device's stable density.
    149      * <p>
    150      * This value is constant at run time and may not reflect the current
    151      * display density. To obtain the current density for a specific display,
    152      * use {@link #densityDpi}.
    153      */
    154     public static final int DENSITY_DEVICE_STABLE = getDeviceDensity();
    155 
    156     /**
    157      * The absolute width of the available display size in pixels.
    158      */
    159     public int widthPixels;
    160     /**
    161      * The absolute height of the available display size in pixels.
    162      */
    163     public int heightPixels;
    164     /**
    165      * The logical density of the display.  This is a scaling factor for the
    166      * Density Independent Pixel unit, where one DIP is one pixel on an
    167      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
    168      * providing the baseline of the system's display. Thus on a 160dpi screen
    169      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
    170      *
    171      * <p>This value does not exactly follow the real screen size (as given by
    172      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
    173      * the overall UI in steps based on gross changes in the display dpi.  For
    174      * example, a 240x320 screen will have a density of 1 even if its width is
    175      * 1.8", 1.3", etc. However, if the screen resolution is increased to
    176      * 320x480 but the screen size remained 1.5"x2" then the density would be
    177      * increased (probably to 1.5).
    178      *
    179      * @see #DENSITY_DEFAULT
    180      */
    181     public float density;
    182     /**
    183      * The screen density expressed as dots-per-inch.  May be either
    184      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
    185      */
    186     public int densityDpi;
    187     /**
    188      * A scaling factor for fonts displayed on the display.  This is the same
    189      * as {@link #density}, except that it may be adjusted in smaller
    190      * increments at runtime based on a user preference for the font size.
    191      */
    192     public float scaledDensity;
    193     /**
    194      * The exact physical pixels per inch of the screen in the X dimension.
    195      */
    196     public float xdpi;
    197     /**
    198      * The exact physical pixels per inch of the screen in the Y dimension.
    199      */
    200     public float ydpi;
    201 
    202     /**
    203      * The reported display width prior to any compatibility mode scaling
    204      * being applied.
    205      * @hide
    206      */
    207     public int noncompatWidthPixels;
    208     /**
    209      * The reported display height prior to any compatibility mode scaling
    210      * being applied.
    211      * @hide
    212      */
    213     public int noncompatHeightPixels;
    214     /**
    215      * The reported display density prior to any compatibility mode scaling
    216      * being applied.
    217      * @hide
    218      */
    219     public float noncompatDensity;
    220     /**
    221      * The reported display density prior to any compatibility mode scaling
    222      * being applied.
    223      * @hide
    224      */
    225     public int noncompatDensityDpi;
    226     /**
    227      * The reported scaled density prior to any compatibility mode scaling
    228      * being applied.
    229      * @hide
    230      */
    231     public float noncompatScaledDensity;
    232     /**
    233      * The reported display xdpi prior to any compatibility mode scaling
    234      * being applied.
    235      * @hide
    236      */
    237     public float noncompatXdpi;
    238     /**
    239      * The reported display ydpi prior to any compatibility mode scaling
    240      * being applied.
    241      * @hide
    242      */
    243     public float noncompatYdpi;
    244 
    245     public DisplayMetrics() {
    246     }
    247 
    248     public void setTo(DisplayMetrics o) {
    249         widthPixels = o.widthPixels;
    250         heightPixels = o.heightPixels;
    251         density = o.density;
    252         densityDpi = o.densityDpi;
    253         scaledDensity = o.scaledDensity;
    254         xdpi = o.xdpi;
    255         ydpi = o.ydpi;
    256         noncompatWidthPixels = o.noncompatWidthPixels;
    257         noncompatHeightPixels = o.noncompatHeightPixels;
    258         noncompatDensity = o.noncompatDensity;
    259         noncompatDensityDpi = o.noncompatDensityDpi;
    260         noncompatScaledDensity = o.noncompatScaledDensity;
    261         noncompatXdpi = o.noncompatXdpi;
    262         noncompatYdpi = o.noncompatYdpi;
    263     }
    264 
    265     public void setToDefaults() {
    266         widthPixels = 0;
    267         heightPixels = 0;
    268         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
    269         densityDpi =  DENSITY_DEVICE;
    270         scaledDensity = density;
    271         xdpi = DENSITY_DEVICE;
    272         ydpi = DENSITY_DEVICE;
    273         noncompatWidthPixels = widthPixels;
    274         noncompatHeightPixels = heightPixels;
    275         noncompatDensity = density;
    276         noncompatDensityDpi = densityDpi;
    277         noncompatScaledDensity = scaledDensity;
    278         noncompatXdpi = xdpi;
    279         noncompatYdpi = ydpi;
    280     }
    281 
    282     @Override
    283     public boolean equals(Object o) {
    284         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
    285     }
    286 
    287     /**
    288      * Returns true if these display metrics equal the other display metrics.
    289      *
    290      * @param other The display metrics with which to compare.
    291      * @return True if the display metrics are equal.
    292      */
    293     public boolean equals(DisplayMetrics other) {
    294         return equalsPhysical(other)
    295                 && scaledDensity == other.scaledDensity
    296                 && noncompatScaledDensity == other.noncompatScaledDensity;
    297     }
    298 
    299     /**
    300      * Returns true if the physical aspects of the two display metrics
    301      * are equal.  This ignores the scaled density, which is a logical
    302      * attribute based on the current desired font size.
    303      *
    304      * @param other The display metrics with which to compare.
    305      * @return True if the display metrics are equal.
    306      * @hide
    307      */
    308     public boolean equalsPhysical(DisplayMetrics other) {
    309         return other != null
    310                 && widthPixels == other.widthPixels
    311                 && heightPixels == other.heightPixels
    312                 && density == other.density
    313                 && densityDpi == other.densityDpi
    314                 && xdpi == other.xdpi
    315                 && ydpi == other.ydpi
    316                 && noncompatWidthPixels == other.noncompatWidthPixels
    317                 && noncompatHeightPixels == other.noncompatHeightPixels
    318                 && noncompatDensity == other.noncompatDensity
    319                 && noncompatDensityDpi == other.noncompatDensityDpi
    320                 && noncompatXdpi == other.noncompatXdpi
    321                 && noncompatYdpi == other.noncompatYdpi;
    322     }
    323 
    324     @Override
    325     public int hashCode() {
    326         return widthPixels * heightPixels * densityDpi;
    327     }
    328 
    329     @Override
    330     public String toString() {
    331         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
    332             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
    333             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
    334     }
    335 
    336     private static int getDeviceDensity() {
    337         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
    338         // when running in the emulator, allowing for dynamic configurations.
    339         // The reason for this is that ro.sf.lcd_density is write-once and is
    340         // set by the init process when it parses build.prop before anything else.
    341         return SystemProperties.getInt("qemu.sf.lcd_density",
    342                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
    343     }
    344 }
    345