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    Searched defs:num_offsets (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/gallium/auxiliary/vl/
vl_matrix_filter.c 78 create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
99 for (i = 0; i < num_offsets; ++i)
111 for (i = 0; i < num_offsets; ++i) {
120 for (i = 0; i < num_offsets; ++i) {
127 for (i = 0, first = true; i < num_offsets; ++i) {
161 unsigned i, num_offsets = matrix_width * matrix_height; local
217 offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
228 for (i = 0; i < num_offsets; ++i) {
237 filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values)
    [all...]
vl_median_filter.c 78 unsigned num_offsets)
84 struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
86 const unsigned median = num_offsets >> 1;
89 assert(num_offsets & 1); /* we need an odd number of offsets */
90 if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
95 if (num_offsets > screen->get_shader_param(
111 for (i = 0; i < num_offsets; ++i)
121 for (i = 0; i < num_offsets; ++i) {
130 for (i = 0; i < num_offsets; ++i) {
137 for (j = 1; j < (num_offsets - i - 1); ++j)
247 unsigned i, num_offsets = 0; local
    [all...]
  /external/sfntly/cpp/src/sfntly/table/bitmap/
index_sub_table_format1.cc 248 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; local
249 for (int32_t i = 0; i < num_offsets; ++i) {
index_sub_table_format3.cc 244 int32_t num_offsets = (last_glyph_index() - first_glyph_index() + 1) + 1; local
245 for (int32_t i = 0; i < num_offsets; ++i) {
  /external/compiler-rt/lib/sanitizer_common/
sanitizer_coverage_libcdep.cc 774 uptr num_offsets = offsets.size() - num_words_for_magic; local
786 VReport(1, " CovDump: %zd PCs written to packed file\n", num_offsets);
794 VReport(1, " CovDump: %s: %zd PCs written\n", path.data(), num_offsets);
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