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      1 #ifndef _RSGUTILS_HPP
      2 #define _RSGUTILS_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program Random Shader Generator
      5  * ----------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Utilities.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "rsgDefs.hpp"
     27 #include "rsgShader.hpp"
     28 #include "rsgVariableValue.hpp"
     29 #include "deRandom.hpp"
     30 #include "rsgGeneratorState.hpp"
     31 #include "deMath.h"
     32 
     33 #include <vector>
     34 
     35 namespace rsg
     36 {
     37 
     38 void		computeUnifiedUniforms		(const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms);
     39 void		computeUniformValues		(de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& uniforms);
     40 
     41 // \todo [2011-03-26 pyry] Move to ExpressionUtils!
     42 
     43 bool			isUndefinedValueRange			(ConstValueRangeAccess valueRange);
     44 
     45 int				getConservativeValueExprDepth	(const GeneratorState& state, ConstValueRangeAccess valueRange);
     46 int				getTypeConstructorDepth			(const VariableType& type);
     47 
     48 VariableType	computeRandomType				(GeneratorState& state, int maxScalars);
     49 void			computeRandomValueRange			(GeneratorState& state, ValueRangeAccess valueRange);
     50 
     51 float			computeDynamicRangeWeight		(ConstValueRangeAccess valueRange);
     52 
     53 inline float getQuantizedFloat (de::Random& rnd, float min, float max, float step)
     54 {
     55 	int numSteps = (int)((max-min)/step);
     56 	return min + step * (float)rnd.getInt(0, numSteps);
     57 }
     58 
     59 inline bool quantizeFloatRange (float& min, float& max)
     60 {
     61 	const float	subdiv = 8;
     62 
     63 	float newMin = deFloatCeil(min*subdiv)/subdiv;
     64 	if (newMin <= max)
     65 		min = newMin; // Minimum value quantized
     66 	else
     67 		return false;
     68 
     69 	float newMax = deFloatFloor(max*subdiv)/subdiv;
     70 	if (min <= newMax)
     71 		max = newMax;
     72 	else
     73 		return false;
     74 
     75 	return true;
     76 }
     77 
     78 } // rsg
     79 
     80 #endif // _RSGUTILS_HPP
     81