/external/deqp/modules/gles2/ |
tes2TestPackage.cpp | 81 glu::RenderContext& renderCtx = m_testPackage.getContext()->getRenderContext(); 86 const glw::Functions& gl = renderCtx.getFunctions(); 96 renderCtx.postIterate();
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/external/deqp/modules/gles3/ |
tes3TestPackage.cpp | 80 glu::RenderContext& renderCtx = m_testPackage.getContext()->getRenderContext(); 85 const glw::Functions& gl = renderCtx.getFunctions(); 95 renderCtx.postIterate();
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/external/deqp/modules/gles2/functional/ |
es2fDepthTests.cpp | 124 glu::RenderContext& renderCtx = m_context.getRenderContext(); 125 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 144 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 157 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es2fShaderFragDataTests.cpp | 148 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 149 const glw::Functions& gl = renderCtx.getFunctions(); 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType)); 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 204 glu::readPixels(renderCtx, 0, 0, result.getAccess());
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es2fDepthStencilClearTests.cpp | 399 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 400 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
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es2fShaderApiTests.cpp | 131 void queryShaderInfo (glu::RenderContext& renderCtx, deUint32 shader, glu::ShaderInfo& info) 133 const glw::Functions& gl = renderCtx.getFunctions(); 286 void logShader (TestLog& log, glu::RenderContext& renderCtx, glu::Shader& shader) 289 queryShaderInfo(renderCtx, shader.getShader(), info); 294 void logProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, ShaderAllocator& shaders) 303 logShader(log, renderCtx, shaders.get(shaderType)); 309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) 315 logShader(log, renderCtx, vertShader); 316 logShader(log, renderCtx, fragShader); 702 glu::RenderContext& renderCtx = m_context.getRenderContext() [all...] |
es2fTextureSpecificationTests.cpp | 414 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 415 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 430 sglr::GLContext gles2Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 432 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
es2fTextureUnitTests.cpp | 755 glu::RenderContext& renderCtx = m_context.getRenderContext(); 756 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 794 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(viewportX, viewportY, viewportWidth, viewportHeight)); 804 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 127 glu::RenderContext& renderCtx = m_context.getRenderContext(); 128 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 147 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 160 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fFboTestCase.cpp | 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 83 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 109 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es3fShaderFragDataTests.cpp | 148 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 149 const glw::Functions& gl = renderCtx.getFunctions(); 150 const glu::ShaderProgram program (renderCtx, genSources(m_indexExprType)); 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); 152 const int viewportH = de::min(renderCtx.getRenderTarget().getHeight(), 128); 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 201 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); 204 glu::readPixels(renderCtx, 0, 0, result.getAccess()); 230 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 231 const glu::ShaderProgram program (renderCtx, glu::ProgramSources( [all...] |
es3fASTCDecompressionCases.cpp | 200 static inline ASTCSupportLevel getASTCSupportLevel (const glu::ContextInfo& contextInfo, const glu::RenderContext& renderCtx) 202 const bool isES32 = glu::contextSupports(renderCtx.getType(), glu::ApiType::es(3, 2)); 330 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 333 const RandomViewport viewport (renderCtx.getRenderTarget(), textureWidth, textureHeight, m_rnd.getUint32()); 363 sampleTexture(gls::TextureTestUtil::SurfaceAccess(referenceDst, renderCtx.getRenderTarget().getPixelFormat()), texture.getRefTexture(), &texCoord[0], renderParams); 366 glu::readPixels(renderCtx, viewport.x, viewport.y, resultDst.getAccess()); 428 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 429 const tcu::RGBA threshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + (tcu::isAstcSRGBFormat(m_format) ? tcu::RGBA(2,2,2,2) : tcu::RGBA(1,1,1,1)); 448 glu::Texture2D texture (renderCtx, m_context.getContextInfo(), 1, &compressed, tcu::TexDecompressionParams((m_renderer->getASTCSupport() == ASTCSUPPORTLEVEL_LDR ? tcu::TexDecompressionParams::ASTCMODE_LDR : tcu::TexDecompressionParams::ASTCMODE_HDR))); 559 const glu::RenderContext& renderCtx = m_context.getRenderContext() [all...] |
es3fDepthStencilClearTests.cpp | 402 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 403 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget();
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es3fFboRenderTest.cpp | 423 glu::RenderContext& renderCtx = m_context.getRenderContext(); 424 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 447 sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 471 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboNoAttachmentTests.cpp | 67 bool checkFramebufferSize (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size) 69 const glw::Functions& gl = renderCtx.getFunctions(); 87 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 174 bool checkFramebufferRenderable (TestLog& log, const glu::RenderContext& renderCtx, GLuint framebuffer, const IVec2& size) 176 const glw::Functions& gl = renderCtx.getFunctions(); 192 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource)); 269 const glu::RenderContext& renderCtx, 281 const glu::RenderContext& renderCtx, 285 , m_renderCtx (renderCtx) 327 const glu::RenderContext& renderCtx, [all...] |
es31fFboTestCase.cpp | 62 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 63 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 85 sglr::GLContext context(renderCtx, log, 0, tcu::IVec4(x, y, width, height)); 113 sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer());
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es31fIndirectComputeDispatchTests.cpp | 341 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 342 const glw::Functions& gl = renderCtx.getFunctions(); 344 const glu::ShaderProgram program (renderCtx, genVerifySources(m_workGroupSize)); 346 glu::Buffer cmdBuffer (renderCtx); 347 glu::Buffer resultBuffer (renderCtx);
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es31fAdvancedBlendTests.cpp | 395 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 396 const glw::Functions& gl = renderCtx.getFunctions(); 414 const glu::Buffer indexBuffer (renderCtx); 415 const glu::Buffer positionBuffer (renderCtx); 416 const glu::Buffer colorBuffer (renderCtx); 525 glu::readPixels(renderCtx, viewportX, viewportY, renderedImg.getAccess());
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es31fShaderHelperInvocationTests.cpp | 162 static void drawRandomPrimitives (const glu::RenderContext& renderCtx, deUint32 program, PrimitiveType primType, int numPrimitives, de::Random* rnd) 164 const glw::Functions& gl = renderCtx.getFunctions(); 196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0], 203 FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples); 220 FboHelper::FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples) 221 : m_renderCtx (renderCtx) 224 , m_colorbuffer (renderCtx) 225 , m_framebuffer (renderCtx) 226 , m_resolveColorbuffer (renderCtx) 227 , m_resolveFramebuffer (renderCtx) [all...] |
es31fStencilTexturingTests.cpp | 123 static void drawTestPattern (const glu::RenderContext& renderCtx, int width, int height) 125 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 137 const glw::Functions& gl = renderCtx.getFunctions(); 158 glu::draw(renderCtx, program.getProgram(), 1, &posBinding, glu::pr::Triangles((int)indices.size(), &indices[0])); 199 static void blitStencilToColor2D (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height) 201 const glu::ShaderProgram program(renderCtx, glu::ProgramSources() 243 const glw::Functions& gl = renderCtx.getFunctions(); 260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], 264 static void blitStencilToColor2DArray (const glu::RenderContext& renderCtx, deUint32 srcTex, int width, int height, int level) 266 const glu::ShaderProgram program(renderCtx, glu::ProgramSources( [all...] |
es31fTextureFilteringTests.cpp | 321 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 322 const glw::Functions& gl = renderCtx.getFunctions(); 370 glu::readPixels(renderCtx, viewport.x, viewport.y, result.getAccess()); 375 const tcu::PixelFormat pixelFormat = renderCtx.getRenderTarget().getPixelFormat();
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es31fOpaqueTypeIndexingTests.cpp | 526 const RenderContext& renderCtx = m_context.getRenderContext(); 527 const glw::Functions& gl = renderCtx.getFunctions(); 529 TextureVector textures (renderCtx, numSamplers); 861 const RenderContext& renderCtx = m_context.getRenderContext(); 862 const glw::Functions& gl = renderCtx.getFunctions(); 864 const BufferVector buffers (renderCtx, numInstances); 866 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec)); [all...] |
es31fTextureSpecificationTests.cpp | 136 glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); 137 const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); 154 sglr::GLContext gles31Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); 156 sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 219 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 233 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 222 const glu::RenderContext& renderCtx = m_context.getRenderContext(); 236 program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); [all...] |