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  /frameworks/base/libs/hwui/tests/unit/
LeakCheckTests.cpp 42 RenderState& renderState = renderThread.renderState();
48 BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
59 RenderState& renderState = renderThread.renderState();
65 BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
GlopBuilderTests.cpp 97 static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) {
105 renderState.meshState().getUnitQuadVBO(),
119 RenderState& renderState = renderThread.renderState();
126 GlopBuilder(renderState, caches, &glop)
134 std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(renderState));
  /frameworks/base/libs/hwui/
Readback.cpp 22 #include "renderstate/RenderState.h"
40 RenderState& renderState = renderThread.renderState();
49 GLuint fbo = renderState.createFramebuffer();
82 renderState.bindFramebuffer(fbo);
160 renderState.setViewport(destWidth, destHeight);
161 renderState.scissor().setEnabled(false);
162 renderState.blend().syncEnabled()
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BakedOpRenderer.h 29 class RenderState;
57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque,
60 , mRenderState(renderState)
66 RenderState& renderState() { return mRenderState; }
118 RenderState& mRenderState;
OpenGLRenderer.h 68 class RenderState;
119 OpenGLRenderer(RenderState& renderState);
225 RenderState& renderState() {
458 RenderState& mRenderState;
Layer.h 50 class RenderState;
76 Layer(Type type, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight);
350 RenderState& renderState;
RenderNode.cpp 275 static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
277 return renderState.layerPool().get(renderState, width, height);
279 return LayerRenderer::createRenderLayer(renderState, width, height);
285 RenderState& renderState = layer->renderState;
286 renderState.layerPool().putOrDelete(layer);
327 RenderState& renderState = mLayer->renderState
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  /frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.cpp 21 #include "renderstate/RenderState.h"
36 OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
39 , renderState(renderState)
95 renderState.meshState().genOrUpdateMeshBuffer(&vbo,
108 renderState.meshState().deleteMeshBuffer(vbo);
140 OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
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OffscreenBufferPool.h 31 class RenderState;
45 OffscreenBuffer(RenderState& renderState, Caches& caches,
65 RenderState& renderState;
92 WARN_UNUSED_RESULT OffscreenBuffer* get(RenderState& renderState,
  /frameworks/base/libs/hwui/renderthread/
RenderThread.h 39 class RenderState;
91 RenderState& renderState() { return *mRenderState; }
143 RenderState* mRenderState;
  /frameworks/base/libs/hwui/tests/common/
TestUtils.cpp 46 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
109 // RenderState only valid once RenderThread is running, so queried here
110 RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
112 renderState.onGLContextCreated();
114 renderState.flush(Caches::FlushMode::Full);
115 renderState.onGLContextDestroyed();

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