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Searched
defs:renderState
(Results
1 - 11
of
11
) sorted by null
/frameworks/base/libs/hwui/tests/unit/
LeakCheckTests.cpp
42
RenderState
&
renderState
= renderThread.
renderState
();
48
BakedOpRenderer renderer(caches,
renderState
, true, sLightInfo);
59
RenderState
&
renderState
= renderThread.
renderState
();
65
BakedOpRenderer renderer(caches,
renderState
, true, sLightInfo);
GlopBuilderTests.cpp
97
static std::unique_ptr<Glop> blackUnitQuadGlop(
RenderState
&
renderState
) {
105
renderState
.meshState().getUnitQuadVBO(),
119
RenderState
&
renderState
= renderThread.
renderState
();
126
GlopBuilder(
renderState
, caches, &glop)
134
std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(
renderState
));
/frameworks/base/libs/hwui/
Readback.cpp
22
#include "
renderstate
/
RenderState
.h"
40
RenderState
&
renderState
= renderThread.
renderState
();
49
GLuint fbo =
renderState
.createFramebuffer();
82
renderState
.bindFramebuffer(fbo);
160
renderState
.setViewport(destWidth, destHeight);
161
renderState
.scissor().setEnabled(false);
162
renderState
.blend().syncEnabled()
[
all
...]
BakedOpRenderer.h
29
class
RenderState
;
57
BakedOpRenderer(Caches& caches,
RenderState
&
renderState
, bool opaque,
60
, mRenderState(
renderState
)
66
RenderState
&
renderState
() { return mRenderState; }
118
RenderState
& mRenderState;
OpenGLRenderer.h
68
class
RenderState
;
119
OpenGLRenderer(
RenderState
&
renderState
);
225
RenderState
&
renderState
() {
458
RenderState
& mRenderState;
Layer.h
50
class
RenderState
;
76
Layer(Type type,
RenderState
&
renderState
, uint32_t layerWidth, uint32_t layerHeight);
350
RenderState
&
renderState
;
RenderNode.cpp
275
static layer_t* createLayer(
RenderState
&
renderState
, uint32_t width, uint32_t height) {
277
return
renderState
.layerPool().get(
renderState
, width, height);
279
return LayerRenderer::createRenderLayer(
renderState
, width, height);
285
RenderState
&
renderState
= layer->
renderState
;
286
renderState
.layerPool().putOrDelete(layer);
327
RenderState
& renderState = mLayer->renderState
[
all
...]
/frameworks/base/libs/hwui/renderstate/
OffscreenBufferPool.cpp
21
#include "
renderstate
/
RenderState
.h"
36
OffscreenBuffer::OffscreenBuffer(
RenderState
&
renderState
, Caches& caches,
39
,
renderState
(
renderState
)
95
renderState
.meshState().genOrUpdateMeshBuffer(&vbo,
108
renderState
.meshState().deleteMeshBuffer(vbo);
140
OffscreenBuffer* OffscreenBufferPool::get(
RenderState
&
renderState
,
[
all
...]
OffscreenBufferPool.h
31
class
RenderState
;
45
OffscreenBuffer(
RenderState
&
renderState
, Caches& caches,
65
RenderState
&
renderState
;
92
WARN_UNUSED_RESULT OffscreenBuffer* get(
RenderState
&
renderState
,
/frameworks/base/libs/hwui/renderthread/
RenderThread.h
39
class
RenderState
;
91
RenderState
&
renderState
() { return *mRenderState; }
143
RenderState
* mRenderState;
/frameworks/base/libs/hwui/tests/common/
TestUtils.cpp
46
Layer* layer = LayerRenderer::createTextureLayer(renderThread.
renderState
());
109
//
RenderState
only valid once RenderThread is running, so queried here
110
RenderState
&
renderState
= renderthread::RenderThread::getInstance().
renderState
();
112
renderState
.onGLContextCreated();
114
renderState
.flush(Caches::FlushMode::Full);
115
renderState
.onGLContextDestroyed();
Completed in 179 milliseconds