/external/deqp/modules/gles2/functional/ |
es2fShaderStructTests.cpp | 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) 146 ShaderRenderCase::setupUniforms(programID, constCoords); 151 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) 190 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 192 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); [all...] |
es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
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es2fShaderIndexingTests.cpp | 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) [all...] |
es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) [all...] |
es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all...] |
es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
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/external/deqp/modules/gles3/functional/ |
es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) 113 ShaderRenderCase::setupUniforms(programID, constCoords); 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) 164 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); 166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); [all...] |
es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&)
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es3fShaderIndexingTests.cpp | 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) [all...] |
es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) [all...] |
es3fShaderMatrixTests.cpp | [all...] |
es3fShaderTextureFunctionTests.cpp | 451 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all...] |
/external/deqp/modules/glshared/ |
glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) 612 setupUniforms(programID, quadGrid.getConstCoords());
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRender.cpp | 624 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) [all...] |
vktShaderRenderMatrixTests.cpp | [all...] |