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    Searched defs:shaderSource (Results 1 - 7 of 7) sorted by null

  /external/deqp/modules/gles31/functional/
es31fNegativePreciseTests.cpp 146 std::string shaderSource = generateShaderSource(ctx, shaderType, test);
147 const char* const source = shaderSource.c_str();
148 const int length = (int) shaderSource.size();
es31fNegativeShaderFunctionTests.cpp 183 void verifyShader (NegativeTestContext& ctx, glu::ShaderType shaderType, std::string shaderSource)
186 const char* source = shaderSource.c_str();
187 const int length = (int) shaderSource.size();
377 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTypes[dataTypeNdx], glu::TYPE_INT, glu::TYPE_INT));
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
401 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
405 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTypes[dataTypeNdx], s_nonScalarIntTypes[nonIntNdx], glu::TYPE_INT));
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource);
431 const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intTypes[dataTypeNdx], glu::TYPE_INT, (…)
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  /external/deqp/framework/opengl/
gluES3PlusWrapperContext.cpp 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length)
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
443 context->gl.shaderSource(shader, count, strings, length);
516 dst->shaderSource = shaderSource;
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE,
369 shaderType, shaderSource);
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 423 const char* shaderSource = getSimpleShaderSource(m_shaderType);
428 glShaderSource(shaderObject, 1, &shaderSource, 0);
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  /external/deqp/modules/egl/
teglGLES2SharingThreadedTests.cpp     [all...]

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