HomeSort by relevance Sort by last modified time
    Searched defs:stack_depth (Results 1 - 11 of 11) sorted by null

  /external/valgrind/perf/
many-loss-records.c 18 /* we will create stack_fan_out ^ stack_depth different call stacks */
20 int stack_depth = 4; variable
86 if (level == stack_depth) {
203 for (d = 0; d < stack_depth; d++)
  /external/strace/
unwind.c 358 int stack_depth; local
370 for (stack_depth = 0; stack_depth < 256; ++stack_depth) {
377 if (stack_depth >= 256)
  /external/v8/src/crankshaft/
hydrogen-bce.cc 360 int stack_depth = 1; local
363 while (stack_depth > 0) {
364 int current = stack_depth - 1;
371 int next = stack_depth++;
378 stack_depth--;
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp_blit.cpp 1287 unsigned stack_depth = 0; local
    [all...]
  /external/v8/src/full-codegen/
full-codegen.h 127 // *stack_depth the amount to drop the stack and in *context_length the
130 virtual NestedStatement* Exit(int* stack_depth, int* context_length) {
135 virtual NestedStatement* AccumulateDepth(int* stack_depth) {
194 NestedStatement* Exit(int* stack_depth, int* context_length) override {
210 NestedStatement* Exit(int* stack_depth, int* context_length) override {
211 *stack_depth += kElementCount;
214 NestedStatement* AccumulateDepth(int* stack_depth) override {
215 *stack_depth += kElementCount;
229 NestedStatement* Exit(int* stack_depth, int* context_length) override;
230 NestedStatement* AccumulateDepth(int* stack_depth) override
751 int stack_depth; member in struct:v8::internal::FullCodeGenerator::HandlerTableEntry
    [all...]
full-codegen.cc 130 table->SetRangeDepth(i, handler_table_[i].stack_depth);
851 int stack_depth = 0; local
859 current = current->Exit(&stack_depth, &context_length);
861 __ Drop(stack_depth);
879 int stack_depth = 0; local
887 current = current->Exit(&stack_depth, &context_length);
889 __ Drop(stack_depth);
905 int stack_depth = 0; local
908 current = current->Exit(&stack_depth, &context_length);
910 __ Drop(stack_depth);
1395 int stack_depth = info_->scope()->num_stack_slots(); \/\/ Include stack locals. local
    [all...]
  /external/v8/src/wasm/
ast-decoder.cc 81 int stack_depth; // production stack depth. member in struct:v8::internal::wasm::Block
360 blocks_.back().stack_depth = -1; // no production for inner block.
673 DCHECK_EQ(stack_.size() - 1, last->stack_depth);
687 DCHECK_EQ(stack_.size() - 1, last->stack_depth);
    [all...]
  /external/v8/src/compiler/
scheduler.cc 740 int stack_depth = Push(stack_, 0, entry, kBlockUnvisited1); local
743 while (stack_depth > 0) {
744 int current = stack_depth - 1;
762 stack_depth = Push(stack_, stack_depth, succ, kBlockUnvisited1);
768 stack_depth--;
787 stack_depth = Push(stack_, 0, entry, kBlockUnvisited2);
788 while (stack_depth > 0) {
789 SpecialRPOStackFrame* frame = &stack_[stack_depth - 1];
834 stack_depth = Push(stack_, stack_depth, succ, kBlockUnvisited2)
    [all...]
ast-graph-builder.cc 2644 int stack_depth = -1; local
    [all...]
  /art/runtime/
debugger.cc 3026 int stack_depth = GetStackDepth(thread); local
3051 int stack_depth = GetStackDepth(thread); local
3696 int stack_depth; member in struct:art::SingleStepStackVisitor
5012 size_t stack_depth = record->GetDepth(); local
    [all...]
  /external/v8/src/
objects.cc 10976 int stack_depth = Smi::cast(get(i + kRangeDepthIndex))->value(); local
    [all...]

Completed in 1454 milliseconds