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    Searched defs:stipple (Results 1 - 17 of 17) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_bitmap.c 187 GLuint stipple[32]; local
253 assert(sz <= sizeof(stipple));
254 memset(stipple, 0, sz);
267 (GLubyte *)stipple,
274 (GLubyte *)stipple,
323 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_stipple.c 31 /* Implement line stipple by cutting lines up into smaller lines.
32 * There are hundreds of ways to implement line stipple, this is one
122 struct stipple_stage *stipple = stipple_stage(stage); local
143 stipple->counter = 0;
149 int result = stipple_test( (int) stipple->counter+i,
150 (ushort) stipple->pattern, stipple->factor );
170 stipple->counter += length;
177 struct stipple_stage *stipple = stipple_stage(stage); local
178 stipple->counter = 0
185 struct stipple_stage *stipple = stipple_stage(stage); local
193 struct stipple_stage *stipple = stipple_stage(stage); local
203 struct stipple_stage *stipple = stipple_stage(stage); local
237 struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage); local
    [all...]
draw_pipe_pstipple.c 29 * Polygon stipple stage: implement polygon stipple with texture map and
32 * stipple-failing fragments.
91 const struct pipe_poly_stipple *stipple; member in struct:pstip_stage::__anon19559
282 * Take gl_FragCoord, divide by 32 (stipple size), sample the
335 * Generate the frag shader we'll use for doing polygon stipple.
387 * Load texture image with current stipple pattern.
395 const uint *stipple = pstip->state.stipple->stipple; local
    [all...]
draw_private.h 114 struct draw_stage *stipple; member in struct:draw_context::__anon19560
125 boolean line_stipple; /**< do line stipple? */
230 /** Rasterizer CSOs without culling/stipple/etc */
426 * These flags are used by the pipeline when unfilled and/or line stipple modes
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h 101 struct pipe_poly_stipple stipple; member in struct:nv30_context
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_context.h 145 struct pipe_poly_stipple stipple; member in struct:nv50_context
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_context.h 149 struct pipe_poly_stipple stipple; member in struct:nvc0_context
  /external/mesa3d/src/mesa/main/
attrib.c 400 GLuint *stipple; local
401 stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
402 memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
403 save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_span.c 653 * Apply the current polygon stipple pattern to a span of pixels.
668 const GLuint stipple = ctx->PolygonStipple[row]; local
669 if (((1 << col) & stipple) == 0) {
677 const GLuint stipple = ctx->PolygonStipple[span->y % 32]; local
680 if ((m & stipple) == 0) {
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  /external/mesa3d/src/gallium/include/pipe/
p_state.h 160 unsigned stipple[32]; member in struct:pipe_poly_stipple
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.h 307 * - eliding noop statechange loops? (except line stipple count)
336 struct radeon_stipple_state stipple; member in struct:r100_state
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/
Xlib.h 207 Pixmap stipple; /* stipple 1 plane pixmap for stipping */ member in struct:__anon36426
208 int ts_x_origin; /* offset for tile or stipple operations */
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/X11/
Xlib.h 204 Pixmap stipple; /* stipple 1 plane pixmap for stipping */ member in struct:__anon38289
205 int ts_x_origin; /* offset for tile or stipple operations */
    [all...]
  /prebuilts/tools/common/m2/repository/net/java/dev/jna/platform/3.4.0/
platform-3.4.0.jar 
  /prebuilts/tools/linux-x86/swt/
swt.jar 
  /prebuilts/tools/linux-x86_64/swt/
swt.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.gtk.linux.x86_3.6.1.v3657a.jar 

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