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Searched
defs:tex_id
(Results
1 - 2
of
2
) sorted by null
/hardware/ti/omap4-aah/test/CameraHal/
surfacetexture_test.cpp
116
GLint
tex_id
= 0;
local
126
st = new GLConsumer (bq,
tex_id
, GL_TEXTURE_EXTERNAL_OES);
/frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp
198
const GLuint
tex_id
= input[i]->GetTextureId();
local
200
if (
tex_id
== 0) {
204
textures.push_back(
tex_id
);
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