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    Searched defs:tex_id (Results 1 - 2 of 2) sorted by null

  /hardware/ti/omap4-aah/test/CameraHal/
surfacetexture_test.cpp 116 GLint tex_id = 0; local
126 st = new GLConsumer (bq, tex_id, GL_TEXTURE_EXTERNAL_OES);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 198 const GLuint tex_id = input[i]->GetTextureId(); local
200 if (tex_id == 0) {
204 textures.push_back(tex_id);
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